Cram: Difference between revisions

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{{tropework}}
[[GSN]] [[Game Show]] which aired from January to September 2003 in which two teams were sequestered for 24 hours in a storefront at Hollywood and Highland (the "Cramatorium"). There, they were forced to "cram" factoids, jokes and trivia on which they would be quizzed throughout the show while performing various stunts. The game's three rounds included ranting while walking in an oversized hamster wheel, listing 12 items while competing in a sundry stunt round, and having the team members work an exercise bike or rowing machine while answering riddles. Points were awarded for right answers, and deducted for wrong answers or passed questions.
 
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The show added a larger variety of stunts in Season 2 (which began June 15, 2003) and changed some rounds' time limits. Other Season 2 changes included a new assistant named "Dr. Damnearkilter" to taunt the contestants, and special celebrity editions every Monday.
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{{gameshowtropes}}
=== [[Game Show]] Tropes in use: ===
* [[Big Win Sirens]]: The [[Stock Sound Effects|stock sirens]] heard on earlier NBC game shows were played if the [[Bonus Round]] was won.
* [[Bonus Round]]: Mentioned above; $10,000 was on the line.
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[[Category:Game Show]]
[[Category:Cram]]
[[Category:TropeTV Series]]