Crash Bandicoot: The Wrath of Cortex: Difference between revisions

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* {{spoiler|[[Never My Fault]]: After another failure, Uka attempts to smoke Cortex with an energy ball as punishment, which misses and hits the circuitry of the space station, causing a breakdown.}}
* {{spoiler|[[Never My Fault]]: After another failure, Uka attempts to smoke Cortex with an energy ball as punishment, which misses and hits the circuitry of the space station, causing a breakdown.}}
{{quote| {{spoiler|'''Uka Uka:''' This is all '''your''' fault! If you hadn't ducked out of the way, none of this would have happened!!!}}}}
{{quote| {{spoiler|'''Uka Uka:''' This is all '''your''' fault! If you hadn't ducked out of the way, none of this would have happened!!!}}}}
* [[No Sidepaths No Exploration No Freedom]]: Though there are ''slightly'' more frequent use of widened pathways or secret areas than the previous titles, it loyally follows their very linear structure. Apparently the game was originally planned to subvert this and act as a free roamer.
* [[No Sidepaths, No Exploration, No Freedom]]: Though there are ''slightly'' more frequent use of widened pathways or secret areas than the previous titles, it loyally follows their very linear structure. Apparently the game was originally planned to subvert this and act as a free roamer.
* [[Pointy-Haired Boss]]: Uka seems to have converted into one since the previous titles, even frequently managing a [[The Jetsons|Mr Spacely]]-style bellow of Cortex's name.
* [[Pointy-Haired Boss]]: Uka seems to have converted into one since the previous titles, even frequently managing a [[The Jetsons|Mr Spacely]]-style bellow of Cortex's name.
* [[Off-Model]]: The large majority of the cast seem a little "different" from previous titles, the game's designs seem to base themselves more on the early CG promo art for the series than the actual in game graphics of the earlier games.
* [[Off-Model]]: The large majority of the cast seem a little "different" from previous titles, the game's designs seem to base themselves more on the early CG promo art for the series than the actual in game graphics of the earlier games.