Crash Bandicoot: The Wrath of Cortex: Difference between revisions

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Within their secret lair in deep space, Dr. Cortex and his cronies are sour over their previous defeats by Crash Bandicoot. [[Big Bad|Uka Uka]] is giving them an intense chewing out, they still haven't conquered the world and [[Card Carrying Villain|their current evil productivity]] is pathetic. Within their convension over how to eliminate their nemesis, N. Gin brainlessly mentions Dr. Cortex's super secret project, Crunch Bandicoot, a super mutant with unbelievable strength. However, he requires a completing element. Uka Uka immediately devises upon releasing The Elementals, an destructive band of Elemental masks that had previously been imprisoned by Aku Aku, that can be used to power Crunch as well as bring chaos and destruction to the entire planet. Once again it is up to Crash and his sister Coco to save the day.
Within their secret lair in deep space, Dr. Cortex and his cronies are sour over their previous defeats by Crash Bandicoot. [[Big Bad|Uka Uka]] is giving them an intense chewing out, they still haven't conquered the world and [[Card-Carrying Villain|their current evil productivity]] is pathetic. Within their convension over how to eliminate their nemesis, N. Gin brainlessly mentions Dr. Cortex's super secret project, Crunch Bandicoot, a super mutant with unbelievable strength. However, he requires a completing element. Uka Uka immediately devises upon releasing The Elementals, an destructive band of Elemental masks that had previously been imprisoned by Aku Aku, that can be used to power Crunch as well as bring chaos and destruction to the entire planet. Once again it is up to Crash and his sister Coco to save the day.


The sixth installment in the ''[[Crash Bandicoot]]'' series and the fourth platformer title. '''''Crash Bandicoot: The Wrath of Cortex''''' was also the first title in the series to make a leap to a next generation console. It was developed by Traveler's Tales' Knutsford division and originally released on the [[Play Station 2]] and later ported to the Xbox and [[Nintendo Gamecube]]. The game, while maintaining itself as a "slow burner" in sales at the time, was met with mixed reception by fans and critics alike, essentially acting as a carbon copy of ''[[Crash Bandicoot 3 Warped]]'' with new levels and bosses, and despite doing a competent job of recreating the original games' gameplay, suffered from [[Loads and Loads of Loading]] and adding little new to the series ([[Scrappy Mechanic|or at least little new that was productive]]), with the exception of [[Ensemble Darkhorse|Crunch]].
The sixth installment in the ''[[Crash Bandicoot]]'' series and the fourth platformer title. '''''Crash Bandicoot: The Wrath of Cortex''''' was also the first title in the series to make a leap to a next generation console. It was developed by Traveler's Tales' Knutsford division and originally released on the [[Play Station 2]] and later ported to the Xbox and [[Nintendo Gamecube]]. The game, while maintaining itself as a "slow burner" in sales at the time, was met with mixed reception by fans and critics alike, essentially acting as a carbon copy of ''[[Crash Bandicoot 3 Warped]]'' with new levels and bosses, and despite doing a competent job of recreating the original games' gameplay, suffered from [[Loads and Loads of Loading]] and adding little new to the series ([[Scrappy Mechanic|or at least little new that was productive]]), with the exception of [[Ensemble Darkhorse|Crunch]].
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* [[The Dragon]]: Crunch to Dr. Cortex. Cortex himself is this to Uka Uka.
* [[The Dragon]]: Crunch to Dr. Cortex. Cortex himself is this to Uka Uka.
* [[Dummied Out]]: The game uses a few areas from early development and planted new levels on top of them. Ice Station Bandicoot for example uses a small platforming area as a background under the helecopter racetrack. An unused [http://www.youtube.com/watch?v=brXCe8gUL34 racing] and [http://www.youtube.com/watch?v=vS-Ky4_RRW4&feature=related dogfight] level have also been found inside the game, as well as some extra Coco animations suggesting she was meant to be more fully playable.
* [[Dummied Out]]: The game uses a few areas from early development and planted new levels on top of them. Ice Station Bandicoot for example uses a small platforming area as a background under the helecopter racetrack. An unused [http://www.youtube.com/watch?v=brXCe8gUL34 racing] and [http://www.youtube.com/watch?v=vS-Ky4_RRW4&feature=related dogfight] level have also been found inside the game, as well as some extra Coco animations suggesting she was meant to be more fully playable.
* [[Everythings Better With Spinning]]: It's a ''Crash'' game, what do you expect?
* [[Everything's Better With Spinning]]: It's a ''Crash'' game, what do you expect?
* [[Expressive Mask]]: Aku Aku and Uka Uka. Even more so in beta footage where Aku is animated constantly miming chatter during gameplay.
* [[Expressive Mask]]: Aku Aku and Uka Uka. Even more so in beta footage where Aku is animated constantly miming chatter during gameplay.
* [[Extended Gameplay]]: Akin to ''Warped'' after collecting all the crystals, there are the gems, time relics (of three different difficulties) and five hidden stages. Furthering on and collecting all these goodies can expand your completion percentage to 106%.
* [[Extended Gameplay]]: Akin to ''Warped'' after collecting all the crystals, there are the gems, time relics (of three different difficulties) and five hidden stages. Furthering on and collecting all these goodies can expand your completion percentage to 106%.
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{{quote| {{spoiler|'''Uka Uka:''' This is all '''your''' fault! If you hadn't ducked out of the way, none of this would have happened!!!}}}}
{{quote| {{spoiler|'''Uka Uka:''' This is all '''your''' fault! If you hadn't ducked out of the way, none of this would have happened!!!}}}}
* [[No Sidepaths No Exploration No Freedom]]: Though there are ''slightly'' more frequent use of widened pathways or secret areas than the previous titles, it loyally follows their very linear structure. Apparently the game was originally planned to subvert this and act as a free roamer.
* [[No Sidepaths No Exploration No Freedom]]: Though there are ''slightly'' more frequent use of widened pathways or secret areas than the previous titles, it loyally follows their very linear structure. Apparently the game was originally planned to subvert this and act as a free roamer.
* [[Pointy Haired Boss]]: Uka seems to have converted into one since the previous titles, even frequently managing a [[The Jetsons|Mr Spacely]]-style bellow of Cortex's name.
* [[Pointy-Haired Boss]]: Uka seems to have converted into one since the previous titles, even frequently managing a [[The Jetsons|Mr Spacely]]-style bellow of Cortex's name.
* [[Off Model]]: The large majority of the cast seem a little "different" from previous titles, the game's designs seem to base themselves more on the early CG promo art for the series than the actual in game graphics of the earlier games.
* [[Off-Model]]: The large majority of the cast seem a little "different" from previous titles, the game's designs seem to base themselves more on the early CG promo art for the series than the actual in game graphics of the earlier games.
* [[Pass Through the Rings]]: "Avalanche" has you snowboard through rings as a gem minigame, also used in "Ice Station Bandicoot" in a race against a magic carpet riding polar bear no less...
* [[Pass Through the Rings]]: "Avalanche" has you snowboard through rings as a gem minigame, also used in "Ice Station Bandicoot" in a race against a magic carpet riding polar bear no less...
* [[Sibling Yin Yang]]: As usual, Crash and Coco, and Aku Aku and Uka Uka.
* [[Sibling Yin-Yang]]: As usual, Crash and Coco, and Aku Aku and Uka Uka.
* [[Slapstick Knows No Gender]]: Inverted; Coco suffers a few [[Amusing Injuries]], but not ''nearly'' to the same extent as [[Iron Butt Monkey|her brother]]. She seems to be far less natural on ice however.
* [[Slapstick Knows No Gender]]: Inverted; Coco suffers a few [[Amusing Injuries]], but not ''nearly'' to the same extent as [[Iron Butt Monkey|her brother]]. She seems to be far less natural on ice however.
* [[Slippy Slidey Ice World]]: "Artic Antics" and "Avalanche". Made especially difficult in the latter due to the sloped pathway and cluttered path of Nitro crates ahead.
* [[Slippy Slidey Ice World]]: "Artic Antics" and "Avalanche". Made especially difficult in the latter due to the sloped pathway and cluttered path of Nitro crates ahead.
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* [[Villain Decay]]: Uka Uka's [[Villain Decay]] really sets in in this game. Rather than being the menacing force of evil he was in ''Warped'' and ''Crash Bash'', he comes across as a petty, loud-mouthed jerk who contributes next to nothing to Cortex's schemes. Even when he finally loses his patience with Cortex and attacks him, he fails to hurt him in any real capacity. He somewhat recovers from this decay in ''Crash of the Titans'', only to go through it again in ''Mind Over Mutant''.
* [[Villain Decay]]: Uka Uka's [[Villain Decay]] really sets in in this game. Rather than being the menacing force of evil he was in ''Warped'' and ''Crash Bash'', he comes across as a petty, loud-mouthed jerk who contributes next to nothing to Cortex's schemes. Even when he finally loses his patience with Cortex and attacks him, he fails to hurt him in any real capacity. He somewhat recovers from this decay in ''Crash of the Titans'', only to go through it again in ''Mind Over Mutant''.
* [[What Could Have Been]]: ''The Wrath of Cortex'' was originally planned to be a sandbox exploration game, much in the vein of ''[[Crash Twinsanity]]'' developed afterwards. As the project traded hands however, the developers shyed away from differing the game too much from the traditional ''Crash'' gameplay, to the point of remaking it into a borderline carbon copy of ''Warped''.
* [[What Could Have Been]]: ''The Wrath of Cortex'' was originally planned to be a sandbox exploration game, much in the vein of ''[[Crash Twinsanity]]'' developed afterwards. As the project traded hands however, the developers shyed away from differing the game too much from the traditional ''Crash'' gameplay, to the point of remaking it into a borderline carbon copy of ''Warped''.
* [[What Happened to The Mouse]]: The Elementals disappear after the final boss battle, their fate never explained. What becomes of them only makes sense if you have [[All There in the Manual|read the manual]], which explains that the crystals are used to imprison the Elementals once again.
* [[What Happened to The Mouse?]]: The Elementals disappear after the final boss battle, their fate never explained. What becomes of them only makes sense if you have [[All There in the Manual|read the manual]], which explains that the crystals are used to imprison the Elementals once again.


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