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{{work}}
{{quote|''With the advent of the [[Applied Phlebotinum|critical mass engine,]] mankind began its [[Wagon Train to
A [[2-D Space|top-down]] [[Turn
Not to be confused with ''[[Critical Mass 2011 (
A demo (and, if you like it, the whole game) can be found [http://www.windowsgames.co.uk/critical.html here].
----
{{tropelist}}
* [[AFGNCAAP]]: Your character gets a last name and a callsign. Your squadmates [[Theory of Narrative Causality|don't even get names]].▼
*
* [[All There in the Manual]]: There's not much there, but what there is barely ever comes up in-game.
* [[Authority Equals Asskicking]]
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* [[Disk One Nuke]]: The most expensive ship you can use at the start of the game is 116 points. This has become the ''de facto'' standard point cost for ship design.
* [[Endless Game]]: Only ends when [[Final Death|your pilot is killed.]]
* [[Enemy
* [[Escort Mission]]: Half the game's missions are these.
** The other half are search-and-destroy missions, [[Not So Different|the exact opposite of said Escort Missions]].
* [[Excuse Plot]]: [[Zero Punctuation|Here's your story:
* [[Fake Difficulty]]: The game isn't easy to begin with, and then you have to deal with your [[
* [[Fantastic Racism]]: Apparently the only difference between you and your enemies is the color you paint your ships, and some unique, species-specific ships.
** If the names are what they appear to be (Merikons = Americans, Zyans = Asians), then the Racism isn't even Fantastic.
* [[Faster-Than-Light Travel]]: Hyperspace, but it takes 8 turns to charge, and can only be used to leave the battle.
▲* [[
* [[Final Death]]: If you don't eject before your ship is destroyed, or your escape pod is shot down, your save file is deleted.
* [[For Massive Damage]]: A ship is always less shielded in the rear, as rear shielding costs several times more than front or side. Thus, even a couple of weak missiles fired into a ship's tailplate can cripple it.
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* [[Space Friction]]: Averted. A ship without rear engines cannot speed up or slow down, until it hits something.
* [[Space Is Noisy]]: Played straight. Handwave it with it being produced by the ships, or just [[Rule of Cool]], and move on.
* [[The Squad]]: Varying in size from three to seven.
** Can be brought lower, but there's no benefit to it.
* [[Stealth in Space]]: Of the 'disrupts radar' variety.
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[[Category:Critical Mass 1995]]
[[Category:Video Game]]
[[Category:{{PAGENAME}}]]
[[Category:Microsoft Windows]]
[[Category:Video Games of the 1990s]]
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