Critical Mass (1995 video game): Difference between revisions

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{{quote|''With the advent of the [[Applied Phlebotinum|critical mass engine,]] mankind began its [[Wagon Train to Thethe Stars|exploration of the stars]], and wherever man went, [[Humans Are Bastardsthe Real Monsters|war was sure to follow.]]''}}
 
A [[2-D Space|top-down]] [[Turn -Based Strategy|Turn-Based]] [[The Squad|squad-based]] [[Third-Person Shooter|shooter]] <small>[[Recycled in Space|IN SPACE]]</small>. A Windows game by Sean O'Conner that allows a player to take control of the head pilot of a small-but-elite squad of fighters, and complete missions in order to get better ships, so you can complete harder missions, and repeat the process. Unique in that it allows the player to make their own ships and missions. If you can imagine the lovechild of [[Star Control II]] and a turn-based strategy game you might not be too far off.
 
Not to be confused with ''[[Critical Mass 2011 (Videovideo Gamegame)|Critical Mass 2011]]'', a [[Similarly Named Works|totally unrelated video game of the same name]].
 
A demo (and, if you like it, the whole game) can be found [http://www.windowsgames.co.uk/critical.html here].
 
This game provides examples of:
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{{tropelist}}
* [[AFGNCAAP]]: Your character gets a last name and a callsign. Your squadmates [[Theory of Narrative Causality|don't even get names]].
* <small>[[Air Jousting|<small>SPACE]]</small> [[Air Jousting|Jousting]]: A viable, but usually suicidal technique for hitting an enemy ship.
* [[All There in the Manual]]: There's not much there, but what there is barely ever comes up in-game.
* [[Authority Equals Asskicking]]
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* [[Disk One Nuke]]: The most expensive ship you can use at the start of the game is 116 points. This has become the ''de facto'' standard point cost for ship design.
* [[Endless Game]]: Only ends when [[Final Death|your pilot is killed.]]
* [[Enemy -Detecting Radar]]: A ship part that functions directionally on the side it's installed on. They're cheap, useful, and somewhat non-essential, making them good filler for construction slots, especially when paired with extra command centers to prevent [[Critical Existence Failure]].
* [[Escort Mission]]: Half the game's missions are these.
** The other half are search-and-destroy missions, [[Not So Different|the exact opposite of said Escort Missions]].
* [[Excuse Plot]]: [[Zero Punctuation|Here's your story:]] [[Zero Punctuation|Ships over there.]] ''[[Zero Punctuation|Kill they ass.'']]''
* [[Fake Difficulty]]: The game isn't easy to begin with, and then you have to deal with your [[AIA.I. Is a Crapshoot|allies]] [[Friendly Fireproof|hitting you more often than the enemies]].
* [[Fantastic Racism]]: Apparently the only difference between you and your enemies is the color you paint your ships, and some unique, species-specific ships.
** If the names are what they appear to be (Merikons = Americans, Zyans = Asians), then the Racism isn't even Fantastic.
* [[Faster-Than-Light Travel]]: Hyperspace, but it takes 8 turns to charge, and can only be used to leave the battle.
* [[AFGNCAAPFeatureless Protagonist]]: Your character gets a last name and a callsign. Your squadmates [[Theory of Narrative Causality|don't even get names]].
* [[Final Death]]: If you don't eject before your ship is destroyed, or your escape pod is shot down, your save file is deleted.
* [[For Massive Damage]]: A ship is always less shielded in the rear, as rear shielding costs several times more than front or side. Thus, even a couple of weak missiles fired into a ship's tailplate can cripple it.
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* [[Space Friction]]: Averted. A ship without rear engines cannot speed up or slow down, until it hits something.
* [[Space Is Noisy]]: Played straight. Handwave it with it being produced by the ships, or just [[Rule of Cool]], and move on.
* [[The Squad]]: Varying in size from three to seven.
** Can be brought lower, but there's no benefit to it.
* [[Stealth in Space]]: Of the 'disrupts radar' variety.
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[[Category:Critical Mass 1995]]
[[Category:Video Game]]
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[[Category:Microsoft Windows]]
[[Category:Video Games of the 1990s]]