Crusader: No Remorse: Difference between revisions

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The '''''Crusader''''' series was an early entry into the [[Third-Person Shooter]] genre. Developed by Loose Cannon Productions and published by Origin Systems as ''Crusader: No Remorse'' (1995) and ''Crusader: No Regret'' (1996), they told the story of [[Super Soldier|a Silencer]], one of the [[Corrupt Corporate Executive|World Economic Consortium's]] ([[Mega Corp|WEC]])'s most elite soldiers.
 
Made of roughly equal parts ''Syndicate'', ''[[Nineteen Eighty-Four]]'', ''[[RoboCop]]'' and ''[[Star Wars]]'', the story is as follows: in ''No Remorse'', the Silencer's team is betrayed by the WEC after refusing an order to kill unarmed civilians, identified by their commander as rebels. The rest of his team is killed, so the Silencer betrays them and comes to the aid of the [[La Résistance|Global Resistance]], who are trying to remove the WEC from their position of system-wide dominance. The WEC is getting close to tightening their grip further by completing the orbital bombardment platform ''Vigilance'', which would allow them to bombard any point on Earth into rubble on a moment's notice through centralized control of nuclear-armed satellites and would itself remain safe by being a very small target well out of reach of conventional attack.
 
Naturally, as the first member of the Silencer Corps to ever defect, the Captain is greeted with suspicion, mistrust, and even outright hatred from the Resistance. This cannot be helped by the fact that the Silencer [[Heroic Mime|never speaks in game]]. Nonetheless, [[One-Man Army|he uncomplainingly takes on missions it would normally take a team of Rebel operatives to finish]], with only the equipment he can scrounge off bad guys, buy off an arms dealer, or steal from around the Rebel base and the trademark red armor of the Silencers to do it. (Presumably, the Rebels' quartermaster doesn't trust the Silencer enough to let him requisition stuff.) Complicating matters is a fairly well done subplot concerning a possible traitor in the Silencer's Resistance cell—which the Silencer himself is vocally accused of being on more than one occasion. ''No Remorse'' ends with the destruction of the ''Vigilance'' platform and the Silencer floating away in an escape pod.
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* [[Fake Difficulty]]: The highest difficulty level, No Remorse/Regret, gives the weakest enemies heavy weapons... but their corpses still give ammo for lower-tier weapons.
* [[Fake Memories]]
* [[Feelies]]: Fake WEC newspaper and other goodies;: they were mid-90s Origin games, so it was to be expected.
* [[Five-Man Band]]: Though you only ever see the Big Guy really in action.
** [[The Hero]]: The Silencer.
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* [[Gorn]]: While the game was not a complete bloodbath, bloodstains could be generated easily, and there were many, many different and elaborate death animations for the various exotic weapons and hazards, from being gibbed by explosives to being frozen and then shattered.
* [[Gravity Sucks]]: Again, all the worse for the piss-poor jumping.
* [[Guide Dang It]]: {{spoiler|At the end of ''No Remorse'', the way to the escape pod is blocked by Vargas-... who's trying to beat you to the last ride off of the doomed Vigilance Platform. The problem is that she's also armed with a UV-9 (presumably a Senate pistol) and is protected by a Graviton Shield with seemingly limitless energy. The most commonly suggested way to deal with the situation is to dodge her shots and run straight for the escape pod switch. However if you're looking to get [[Revenge]] for the destruction of Echo Base there's another way: The room is lined with pylons that in fact connect Vargas's Battery and Shield to the Vigilance Platform's power grid. Destroying them will in fact strip her seeming invulnerability. The AR-7 is the recommended weapon to use since the spread of micromissiles will not only damage the pylons but will also stagger Vargas in place while the Graviton Shield absorbs the hits... until the connection to the power grid is destroyed and she goes down a screaming inferno}}.
* [[Handy Remote Control]]: Computers allowed the Silencer to take control of mechs, turrets, and security cameras, all from the safety of rooms or even floors away.
* [[Heal Thyself]]
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* [[Mook Maker]]: In ''No Regret'', this is pretty much the main function of the teleporters which you can't use.
* [[Mooks]]: Guards, Soldiers, LMC Guards.
* [[Multiple Choice Past]]: The Silencer seems to think he was a normal person before he joined the Corps—andCorps... and, indeed, ads in the [[Feelies]] indicate anyone can apply. However, he later finds out that he may have been genetically engineered, and still another source claims that Silencer candidates are identified through mandatory testing for adolescents and taken away as children.
* [[Nanomachines]]: Limited use, second game only.
* [[News Travels Fast]]: To be fair, most of the Silencer's actions result in explosions (specifically, '''big''' explosions—damn near everything will explode when shot at enough times).
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* [[Video Game Cruelty Potential]]: See all these guns you have that invoke all manner of horrible deaths? See all those helpless scientists and engineers? Get experimenting. [[The Dev Team Thinks of Everything|We put a lot of work into it.]]
* [[Weak Turret Gun]]: Both used and subverted. Starting from those laughable turrets that do almost no damage to you, to those annoying thresher cannons with invincible shields which can kill you in a couple of hits even in lower difficulty settings.
* [[We Can Rule Together]]: Not so much "We can rule together", but "Want to run part of the government? If you'll just let me go...".
 
{{reflist}}