Crush, Crumble and Chomp!: Difference between revisions

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[[File:CrushCrumbleAndChomp_751.jpg|frame]]
 
''[[Crush, Crumble and Chomp!]]'' is a computer game from Epyx, published in 1981 for the [[Atari 8 Bit Computers]], [[Apple II]], [[VIC 20]] and [[Commodore 64]]. Subtitled "''The Movie Monster Game"'', it's a lighthearted simulation/strategy game where the player [[Exactly What It Says on the Tin|controls a gigantic movie monster]] and attacks one of four major cities ([[New York City]], [[San Francisco]], Washington D.C. and Tokyo).
 
Generally speaking, the player is scored based on how long he manages to survive, how much damage he causes, and how many human forces he eliminates. Play proceeds with a turn-based quasi-real-time system: the player's commands take a certain amount of time to execute, and longer commands may result in the human units making a move before the player. The monster must eat humans to stave off hunger and heal damage, though the player ''will'' eventually [[Death of a Thousand Cuts|lose through attrition]].
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While the default game has six predefined monsters, the disc-based version has a "[[Character Customization|Grow your monster]]" option to let the player create their own critter.
 
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=== This game provides examples of the following tropes: ===
* [[Action Commands]]: Though ostensibly turn-based, the game will skip the player's current "turn" if he takes too long to enter a command.
* [[All There in the Manual]]: The instruction manual for the game is a treasure trove of comic wit: not content to simply list the commands, Jon Freeman (who later went on to create the classic game ''[[Archon]]'') jams it full of [[Sarcasm Mode|sarcastic]] [[Take That|Take Thats]], overly melodramatic [[Purple Prose]], and hilariously irrelevant backstories for the six stock monsters (Arachnis' city-destroying rampage could've been averted if the Knicks had better appreciated his basketball skills...).