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[[File:CrushCrumbleAndChomp_751.jpg|frame]]
''[[Crush, Crumble and Chomp!]]'' is a computer game from Epyx, published in 1981 for the [[Atari 8 Bit Computers]], [[Apple II]], [[VIC 20]] and [[Commodore 64]]. Subtitled
Generally speaking, the player is scored based on how long he manages to survive, how much damage he causes, and how many human forces he eliminates. Play proceeds with a turn-based quasi-real-time system: the player's commands take a certain amount of time to execute, and longer commands may result in the human units making a move before the player. The monster must eat humans to stave off hunger and heal damage, though the player ''will'' eventually [[Death of a Thousand Cuts|lose through attrition]].
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While the default game has six predefined monsters, the disc-based version has a "[[Character Customization|Grow your monster]]" option to let the player create their own critter.
{{tropelist}}
* [[Action Commands]]: Though ostensibly turn-based, the game will skip the player's current "turn" if he takes too long to enter a command.
* [[All There in the Manual]]: The instruction manual for the game is a treasure trove of comic wit: not content to simply list the commands, Jon Freeman (who later went on to create the classic game ''[[Archon]]'') jams it full of [[Sarcasm Mode|sarcastic]] [[Take That|Take Thats]], overly melodramatic [[Purple Prose]], and hilariously irrelevant backstories for the six stock monsters (Arachnis' city-destroying rampage could've been averted if the Knicks had better appreciated his basketball skills...).
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