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* The nightmare sequence right at the beginning. Some people, such as Brad from 4pp, refused to play the game after the nightmare.
** It doesn't get any better with later nightmare sequences, either. Especially the one where {{spoiler|the Facehead from the first nightmare}} reappears, as well as the final ones.
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** Once the player explores his apartment he discovers a room full of photographs of the victims killed, slaughtered in different ways on all the rooms walls. Then the player gets locked in and the lights go out...
* The Sawrunner. He can't be killed and chases you at a insanely fast speed. If that isn't enough he moves in a freakish way and has a terrible scream which will send a shiver down your spine. You'll be paranoid for the rest of the game, as he likes to suddenly appear and cause a chase sequence.
** Migitated by the fact that, at least on Easy and Medium difficulties, you don't even have to sprint to avoid his [[One
* "Watch out for the trees". Yes, you better do.
* Since basic enemies can sneak up on the player without making a sound, jumpscares are abundant.
* The school. Initially, it is well lit and abandoned, lulling the player into a false sense of monster-free security. However, the shit hits the fan when you tinker with a fuse box in one of the rooms, with bloody monsters around every corner in the now darkened halls. The worse part: the school is like a maze in the dark, with desks cluttering the floor and multiple classrooms you can access.
* The worst ending, hearing how [[Despair Event Horizon|completely]] [[Break the Cutie|broken]] Simon is intensely disturbing.
** Worse still, the boss fight in that ending ends with you {{spoiler|choking Simon's mental avatar to death with your bare hands, complete with death-struggles and gagging, pained gasping sounds.
* Do you want to ''hear'' suicidal depression? [http://www.youtube.com/watch?v=8no8kyLDEto Click here.]
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[[Category:Cry Of Fear]]
[[Category:Nightmare Fuel]]
[[Category:Cry of Fear]]
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