Cry of Fear: Difference between revisions

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=== This [[Game Mod]] demonstrates the following tropes: ===
 
* [[An Axe to Grind]]: The patients of the mental hospital all attack with axes. An axe is also a secret weapon the player can unlock.
* [[Anthropic Principle]]
* [[Air Vent Escape]]: Deep in the lower subway.
* [[AKA-47]]: The TMP. The weapon name isn't fake: just wrong.
{{quote|The TMP is actually an MP 9. We incorrectly labelled it as such when the weapon was being modelled, and some gun-nerd got pissed off about it. [[Trolling Creator|So we kept it known as a TMP.]]}}
* [[An Axe to Grind]]: The patients of the mental hospital all attack with axes. An axe is also a secret weapon the player can unlock.
* [[And Your Reward Is Clothes]]: The hoodies and outfits. They can be found in levels or received for doing certain things, such as getting an [[Easter Egg]] or finishing certain endings.
* [[Anthropic Principle]]
* [[Attack Its Weak Point]]: The eye on Sawer's back.
* [[Author Avatar]]: Simons appearance was based on the Mod leader Andreas, while In-universe {{spoiler|The Simon you play as is a avatar of himself in the book he wrote.}}
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* [[Malevolent Architecture]]
* [[Malevolent Masked Man]]: Quite a lot of enemies appear to be wearing them.
* [[The Maze]]: And there's a chainsaw-wielding psychopath in it. Have fun!
** {{spoiler|One maze during a [[Nightmare Sequence]] late in the game features omnipresent, invincible hanging monsters that can kill you instantly.}}
* [[Mental Story]]
* [[Mind Screw]]
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** The joke ending {{spoiler|has Simon [[Afraid of Monsters|"following the red"]] again; at the end, it's revealed that the car that hit Simon in the intro was driven by none other than [[Afraid of Monsters|David Leatherhoff]], who is [[Mythology Gag|stoned off his gourd.]] Simon is very understandably upset.}}
* [[Musical Spoiler]]: When calm music starts playing, you can relax. However, if [http://www.youtube.com/watch?v=KD1vN5gBflo this] is suddenly playing, start running.
* [[The Musketeer]]: It is possible to hold a pistol and a melee weapon at the same time, but most players avoid it due to lack of a reliable light source at hand, hence this trope.
* [[Nightmare Face]]: The last [[Jump Scare]] in the prologue.
* [[Nightmare Sequence]]: {{spoiler|The entire game.}}
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* [[Teleporting Keycard Squad]]
* [[There Are No Therapists]]: Averted by Doctor Purnell.
* [[The Maze]]: And there's a chainsaw-wielding psychopath in it. Have fun!
** {{spoiler|One maze during a [[Nightmare Sequence]] late in the game features omnipresent, invincible hanging monsters that can kill you instantly.}}
* [[The Musketeer]]: It is possible to hold a pistol and a melee weapon at the same time, but most players avoid it due to lack of a reliable light source at hand, hence this trope.
* [[Torture Cellar]]: The basement of the apartments, where a murderer (possibly the aforementioned pedophile) killed his victims.
* [[Tragic Monster]]: {{spoiler|[[Enemy Without|Evil Simon]] in ending 4 is implied, through his clothing and equipment, to be the same Simon that was the [[Player Character]] for the entire game. The real Simon is required to kill him.}}