Cult: Difference between revisions

Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8.5
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8.5)
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* [[Command & Conquer|The Brotherhood of Nod]] Led by [[Dark Messiah|Kane]] believe that [[Imported Alien Phlebotinum|Tiberium]] will allow humanity to achieve "Ascension".
** Subverted, in that {{spoiler|Kane and his followers did, in fact, ascend}}. Also, given how open with their views they eventually became, Nod began to move from cult to religion between the ''Tiberiun Sun'' and ''Tiberium Wars''.
* ''[[Fahrenheit (2005 video game)]]'' (known as ''Fahrenheit'' in Europe) has not one but two cults that are [[MacGuffin]] organizations. At least one reviewer, Yahtzee from [http://www.escapistmagazine.com/videos/view/zero-punctuation The Escapist's] [[Zero Punctuation]], has labeled the combination of a cult trope with the sudden emergence of superpowers as [https://web.archive.org/web/20131111101233/http://www.escapistmagazine.com/videos/view/zero-punctuation/34-Condemned-2-Bloodshot "Indigo Prophecy Syndrome"]
* Fygul Cestemus from ''[[Soul Calibur]]'', who were responsible for the creation of Astaroth, and for turning the Spartan warrior Aeon Calcos into [[Reptiles Are Abhorrent|Lizardman]].
* The Fellowship in ''[[Ultima VII]]''. The entire cult is modelled after the [[Church of Happyology|Church Of Scientology]], from the founder and leader who bears more than a passing resemblance to [[L. Ron Hubbard]], to the obviously rigged personality test the Avatar receives early on.