D (video game)/YMMV: Difference between revisions

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** Strangely enough, almost the entire initial premise of Laura going to her father's hospital to defuse a hostage situation is completely dropped as soon as the player gets whisked away to the castle at the very start of the game (the player only returns to the hospital in the last few minutes of the game). The set-up could've been changed to Laura having to go to her father's spooky castle or something similar and literally nothing would've changed.
* [[Padding]]: In an attempt to ensure that the player feels pressured by the time limit, several puzzles include elements blatantly meant to waste time, such as the Wheel.
* [[The Scrappy]]: Half the comments regarding Kimberly in supergreatfriend's [[Let's Play]] of ''D2'' are not that nice, mostly for her constant talking, redundant questions (a lot of the comments are mocking her tendency to ask Laura if she remembers anything before her [[Trauma-Induced Amnesia]]), and unprecedented hatred toward Parker, who is only trying to help.
* [[Scrappy Mechanic]]: Both the gameplay ''and'' the save feature:
** The two-hour time limit and vague hints of where and what to do in ''D''... and there is no save feature. You have to play the entire two hours in one sitting, with no pausing.