Damage Discrimination: Difference between revisions

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** Ditto for any launched or thrown projectile, such as spears and arrows. A skilled player, however, can trick enemies into destroying their own units.
** Ditto for any launched or thrown projectile, such as spears and arrows. A skilled player, however, can trick enemies into destroying their own units.
* In ''[[Total Annihilation]]'' your projectiles will pass harmlessly through your own units, but not your teammates' units. And your own units can still take splash damage if the weapon hits close enough.
* In ''[[Total Annihilation]]'' your projectiles will pass harmlessly through your own units, but not your teammates' units. And your own units can still take splash damage if the weapon hits close enough.
* Both played straight and averted in ''[[Starcraft]]''—attacks from some units that normally do splash damage, such as Reavers and Firebats, will not damage your own units, but damage from other sources such as your own Seige Tanks will.
* Both played straight and averted in ''[[StarCraft]]''—attacks from some units that normally do splash damage, such as Reavers and Firebats, will not damage your own units, but damage from other sources such as your own Seige Tanks will.
* Averted in ''[[Command & Conquer|Command and Conquer: Generals]]''. Superweapons, splash damage and residual effects such as fire and toxins will damage your own units, and the GLA mobs can have individual people crushed by your vehicles.
* Averted in ''[[Command & Conquer|Command and Conquer: Generals]]''. Superweapons, splash damage and residual effects such as fire and toxins will damage your own units, and the GLA mobs can have individual people crushed by your vehicles.


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== [[Tabletop Games]] ==
== [[Tabletop Games]] ==
* ''[[Dungeons and Dragons]]'' generally averts this, but not always - some spells and powers affect everything in the area, while others affect only enemies. It's also possible for both players and enemies to get creative and use attacks which their allies are immune to or even ''healed'' by ([[Revive Kills Zombie|using a positive energy spell against undead]] being the most common example). There are also some Feats or other abilities that allow selective use of this trope, such as a fourth edition Feat to allow Dragonborn (humanoid dragons) to use their elemental breath without fear of harming allies - instead giving them a bonus to hit!
* ''[[Dungeons & Dragons]]'' generally averts this, but not always - some spells and powers affect everything in the area, while others affect only enemies. It's also possible for both players and enemies to get creative and use attacks which their allies are immune to or even ''healed'' by ([[Revive Kills Zombie|using a positive energy spell against undead]] being the most common example). There are also some Feats or other abilities that allow selective use of this trope, such as a fourth edition Feat to allow Dragonborn (humanoid dragons) to use their elemental breath without fear of harming allies - instead giving them a bonus to hit!
** Similarly, 3.5e's Dragonfire Adepts have the Endure Exposure spell, which makes a creature immune to their [[Breath Weapon]]s for 24 hours.
** Similarly, 3.5e's Dragonfire Adepts have the Endure Exposure spell, which makes a creature immune to their [[Breath Weapon]]s for 24 hours.


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