Damn You, Muscle Memory!: Difference between revisions

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* The most irritating thing about the PSP game ''Legend of Heroes IV: A Tear of Vermillion'' is saving. The confirm button in-game is the cancel button when saving, and vice versa.
* The most irritating thing about the PSP game ''Legend of Heroes IV: A Tear of Vermillion'' is saving. The confirm button in-game is the cancel button when saving, and vice versa.
** This problem crops up a lot in PSP games, as they use a standard save/load API built into the firmware- if the game and XMB disagree over which button is accept and which is cancel, the controls will normally switch here.
** This problem crops up a lot in PSP games, as they use a standard save/load API built into the firmware- if the game and XMB disagree over which button is accept and which is cancel, the controls will normally switch here.
* Moving between [[Roguelike]]s is always a harrowing experience because all the monsters and classes are different, but this trope makes it even worse. As an example, some of the more crippling differences between ''{{ADOM}}'' and ''[[Nethack]]'', two of the more popular roguelikes:
* Moving between [[Roguelike]]s is always a harrowing experience because all the monsters and classes are different, but this trope makes it even worse. As an example, some of the more crippling differences between ''[[ADOM]]'' and ''[[Nethack]]'', two of the more popular roguelikes:
** In ''Nethack'', you can use yuhjklbn to move. In ''ADOM'', you have to use the numpad.
** In ''Nethack'', you can use yuhjklbn to move. In ''ADOM'', you have to use the numpad.
** In ''ADOM'', all equipment management is done on the [i]nventory screen. In Nethack, you have to [W]ear and [T]ake off armor, [P]ut on and [R]emove jewelry, and [w]ield weapons. But in, ADOM, T changes tactics, P, W, and R display different kinds of statistics, and w turns a subsequent move into a long walk.
** In ''ADOM'', all equipment management is done on the [i]nventory screen. In Nethack, you have to [W]ear and [T]ake off armor, [P]ut on and [R]emove jewelry, and [w]ield weapons. But in, ADOM, T changes tactics, P, W, and R display different kinds of statistics, and w turns a subsequent move into a long walk.