Darkest Dungeon: Difference between revisions

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(In radiance, may we find victory...)
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* [[Apocalyptic Log]]: Some of the rare finds in dungeons are diaries of adventurers from the Ancestor's days.
* [[Apocalyptic Log]]: Some of the rare finds in dungeons are diaries of adventurers from the Ancestor's days.
* [[Ascended Meme]]: Wayne June (the voice of the narrator/Ancestor) recorded a set of Darkest Dungeon-themed [http://www.darkestdungeon.com/ancestral-bestowment/ voice notifications] for Twitch streamers. It includes some [[Shout-Out]]s to [[Undertale]], [[Dark Souls]], and "Truly, this is the Dankest Dungeon."
* [[Ascended Meme]]: Wayne June (the voice of the narrator/Ancestor) recorded a set of Darkest Dungeon-themed [http://www.darkestdungeon.com/ancestral-bestowment/ voice notifications] for streamers. It includes some [[Shout-Out]]s to [[Undertale]], [[Dark Souls]], and "Truly, this is the Dankest Dungeon."
* [[Announcer Chatter]]: The Ancestor provides commentary on battles, encounters, and town events, but he doesn't really "chatter"; he makes ominous, portentous comments about victory and/or doom.
* [[Announcer Chatter]]: The Ancestor provides commentary on battles, encounters, and town events, but he doesn't really "chatter"; he makes ominous, portentous comments about victory and/or doom.
* [[Arc Symbol]]: The "Stress" symbol (which is, incidentally, an "arc symbol" with lines through it, resembling a thorny halo) begins to figure more and more prominently on enemy attire and the architecture as the heroes plumb greater depths of the dungeons.
* [[Arc Symbol]]: The "Stress" symbol (which is, incidentally, an "arc symbol" with lines through it, resembling a thorny halo) begins to figure more and more prominently on enemy attire and the architecture as the heroes plumb greater depths of the dungeons.
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* [[Interchangeable Antimatter Keys]]: Not only are they single-use, but each one costs money during provisioning. Sometimes the Random Number God will smile and bestow extras during a dungeon, but in general, it's up to the player to guess how many they will probably need for the coming mission and purchase accordingly.
* [[Interchangeable Antimatter Keys]]: Not only are they single-use, but each one costs money during provisioning. Sometimes the Random Number God will smile and bestow extras during a dungeon, but in general, it's up to the player to guess how many they will probably need for the coming mission and purchase accordingly.
* [[Luck-Based Mission]]: Dungeon layouts are randomized, and while they have "Apprentice", "Veteran", and "Champion" designations, there is still a wide variation of difficulties within each, and party and trinket choices add even more variables to the pot.
* [[Luck-Based Mission]]: Dungeon layouts are randomized, and while they have "Apprentice", "Veteran", and "Champion" designations, there is still a wide variation of difficulties within each, and party and trinket choices add even more variables to the pot.
* [[Our Vampires Are Different]]: For one thing, they're [[Not Using the Z Word|Not Using the V Word]]. Vampirism is referred to as the "Crimson Curse", and enemy vampires have the "Bloodsucker" type. The bloodsuckers themselves are themed after insects rather than bats. Some of the enemies are simply giant insects, while others initially appear human but then morph into insectile forms after drinking the heroes' blood.
* [[Posthumous Narration]]: The Ancestor is implied to have committed suicide shortly after writing the letter that summoned the Heir, but that doesn't stop him from commenting on everything that his Heir does. {{spoiler|Or maybe he's not so 'posthumous' after all.}}
* [[Posthumous Narration]]: The Ancestor is implied to have committed suicide shortly after writing the letter that summoned the Heir, but that doesn't stop him from commenting on everything that his Heir does. {{spoiler|Or maybe he's not so 'posthumous' after all.}}
* [[Random Number God]]: Hitting, critting, dodging, blighting, bleeding, debuffing, stressing, hero deaths, and in some cases ''healing'' are all based on rolls of the dice. The player can upgrade hero equipment and skills, and use trinkets or certain supplies to improve their odds, but rarely is any action truly ''certain'' to succeed.
* [[Random Number God]]: Hitting, critting, dodging, blighting, bleeding, debuffing, stressing, hero deaths, and in some cases ''healing'' are all based on rolls of the dice. The player can upgrade hero equipment and skills, and use trinkets or certain supplies to improve their odds, but rarely is any action truly ''certain'' to succeed.
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** The default Houndmaster's name is "[[Scooby-Doo|Shag and Scoob]]".
** The default Houndmaster's name is "[[Scooby-Doo|Shag and Scoob]]".
* [[Sistine Steal]]: The icon of the Occultist's "Unspeakable Commune" skill shows his finger reaching out towards a tentacle. {{spoiler|Appropriate, given the allegation that humanity is born from the eldritch Thing that the Ancestor discovered.}}
* [[Sistine Steal]]: The icon of the Occultist's "Unspeakable Commune" skill shows his finger reaching out towards a tentacle. {{spoiler|Appropriate, given the allegation that humanity is born from the eldritch Thing that the Ancestor discovered.}}
* [[Start of Darkness]]: The Crimson Court DLC reveals that the Ancestor was never a morally upstanding individual, but that his encounter with the Crimson Curse was what specifically set him on the path to {{spoiler|discovering the Heart of Darkness and attempting to harness its power.}}
* [[Unwinnable]]: Averted (outside of NG+) -- no matter how many heroes die, there will always be more, and while it costs money to ''upgrade'' them, they will join your roster for free. As the game says, "Heroes are a renewable resource."
* [[Unwinnable]]: Averted (outside of NG+) -- no matter how many heroes die, there will always be more, and while it costs money to ''upgrade'' them, they will join your roster for free. As the game says, "Heroes are a renewable resource."
* [[The Very Definitely Final Dungeon]]: The Darkest Dungeon itself, with twisting passages, [[Alien Geometries]], and enemies that tax the heroes' (and the player's) sanity. Theoretically, it is accessible from the very beginning of the game, but it's not recommended to tackle it without leveling up some heroes to max in the other dungeons first...
* [[The Very Definitely Final Dungeon]]: The Darkest Dungeon itself, with twisting passages, [[Alien Geometries]], and enemies that tax the heroes' (and the player's) sanity. Theoretically, it is accessible from the very beginning of the game, but it's not recommended to tackle it without leveling up some heroes to max in the other dungeons first...