Darkest Dungeon: Difference between revisions

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* [[Unwinnable]]: Averted (outside of NG+): no matter how many heroes die, there will always be more, and while it costs money to ''upgrade'' them, they will join your roster for free. As the game says, "Heroes are a renewable resource."
* [[The Very Definitely Final Dungeon]]: The Darkest Dungeon itself, with twisting passages, [[Alien Geometries]] and enemies that tax the heroes' (and the player's) sanity. Theoretically, it is accessible from the very beginning of the game, but it's not recommended to tackle it without leveling up some heroes to max in the other dungeons first...
* [[Warmup Boss]]: The Old Road could be considered a [[Warm Up Dungeon]], but it's hard to call two "rooms" a "dungeon". Its an encounter with two characters - a Crusader and Highwayman - fighting a Brigand Cutthroat, with the fighting system explained during the fight.
* [[A World Half Full]]: Despite the inevitable [[Cosmic Horror]] of {{spoiler|the Heart of Darkness destroying the world when it wakes (and ''it will''}}), the world is saved (for a while, anyway) not by paragons of virtue or mighty armies, but by a small band of flawed, imperfect humans.
{{quote|'''Ancestor''': These creatures ''can'' be felled, they ''can'' be beaten!}}