Darkest Dungeon: Difference between revisions

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** Classes in this game are sort of like the characters in ''[[Team Fortress 2]]''. Each of them is a unique individual with his or her own backstory, personality, and motivations. Now you ''will'' lose some (many a lot) of them over the course of the game, and unless you're using Easy Mode, they ''stay'' dead. ''But'', the same class can be recruited multiple times, and you can even have multiple members of a class on the party at one time.
** The Vestal's backstory makes her a [[Celibate Hero]], but she can still use the brothel's services is the player tells her to.
* [[Grave Robbing]]: Grave Robber, of course, although she's far better at fighting monsters than she is at stealing from tombs.
** The Collector is an undead boss who collects the skulls or corpses and victim, and possibly their souls as well.
* [[Go Mad from the Revelation]]: Several enemies (Madmen and the Prophet {{spoiler|and perhaps the Ancestor}}) already ''have'', and as stress mounts, the heroes run the risk of following them. Some enemy attacks explicitly revolve around revealing unsettling things to the heroes to increase their stress and ''provoke'' their fall into madness. {{spoiler|In the ending, the Ancestor implies that the Heir is next}}.
* [[Idiosyncratic Difficulty Levels]]: Dungeons are labeled as Apprentice (balanced for heroes of resolve level 0-2), Veteran (2-4), Champion (4-6) and [[Harder Than Hard|Darkest]] (challenging even for 6's). The game itself can be played in Radiant, Darkest and Stygian modes. Radiant isn't really "easy", ''per se'', but some mechanics are changed to allow the game to be completed more rapidly (e.g. experience gain is increased, reducing the number of missions required to level up heroes). Darkest is the normal difficulty, and Stygian (the former [[New Game+]] mode) makes the enemies tougher, locks the difficulty options to maximum, and places a timer and death limit before {{spoiler|the Heart of Darkness wakes up and the player loses}}.
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* [[Lovecraft Lite]]: If you're a fan of [[Cthulhu Mythos]] stories, it's easy to see the references in this game. To give one example, the questline at the Farmstead is a clear [[Homage]] to ''[[The Colour Out of Space]]''.
* [[Luck-Based Mission]]: Dungeon layouts are randomized, and while they have "Apprentice", "Veteran" and "Champion" designations, there is still a wide variation of difficulties within each, and party and trinket choices add even more variables to the pot.
* [[Money Spider]]: If your party is tough enough to defeat the Collector when he appears, you'll find he has a ''lot'' of treasure.
* [[Our Vampires Are Different]]: For one thing, they're [[Not Using the Z Word|Not Using the V Word]]. Vampirism is referred to as the "Crimson Curse", and enemy vampires have the "Bloodsucker" type. The bloodsuckers themselves are themed after insects rather than bats. Some of the enemies are simply giant insects, while others initially appear human but then morph into insectile forms after drinking the heroes' blood.
* [[Posthumous Narration]]: The Ancestor is implied to have committed suicide shortly after writing the letter that summoned the Heir, but that doesn't stop him from commenting on everything that his Heir does. {{spoiler|Or maybe he's not so 'posthumous' after all}}.
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* [[Unwinnable]]: Averted (outside of NG+): no matter how many heroes die, there will always be more, and while it costs money to ''upgrade'' them, they will join your roster for free. As the game says, "Heroes are a renewable resource."
* [[The Very Definitely Final Dungeon]]: The Darkest Dungeon itself, with twisting passages, [[Alien Geometries]] and enemies that tax the heroes' (and the player's) sanity. Theoretically, it is accessible from the very beginning of the game, but it's not recommended to tackle it without leveling up some heroes to max in the other dungeons first...
* [[Wake Up Call Boss]]: The Collector is a boss who is not tied to any specific location, whom you have a chance of encountering if your inventory is at 85% capacity or more. You can ''literally'' encounter him on your first quest, and if that happens, it won't be pretty.
* [[Warmup Boss]]: The Old Road could be considered a [[Warm Up Dungeon]], but it's hard to call two "rooms" a "dungeon". Its an encounter with two characters - a Crusader and Highwayman - fighting a Brigand Cutthroat, with the fighting system explained during the fight.
* [[A World Half Full]]: Despite the inevitable [[Cosmic Horror]] of {{spoiler|the Heart of Darkness destroying the world when it wakes (and ''it will''}}), the world is saved (for a while, anyway) not by paragons of virtue or mighty armies, but by a small band of flawed, imperfect humans.