Darkest Dungeon: Difference between revisions

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* [[Army of Thieves and Whores]]: The brigands which inhabit the Weald are such an army, and the player's roster of heroes may not be much better.
* [[Awesome but Impractical]]/[[Boring but Practical]]: There is almost always a trade between effectiveness and reliability when it comes to heroes. The Vestal, for example, has two reliable healing abilities, but only heals for a few HP each turn. The Occultist, on the other hand, can heal a hero up to 100%, or heal for zero HP, or even inflict bleeding, depending on the whims of the [[Random Number God]]. Likewise, heavy-hitting heroes tend to be squishy, inaccurate, or costly or limited in some other way.
* [[Badass Preacher]] : Vestal is the best healer in the game, but she’s no pushover in melee combat either. Of course, you’ll rarely need her for that, as she’s much better in the back, healing the much tougher fighters.
* [[Body Horror]]: Many of the enemies (especially the swinefolk) are quite horrific. {{spoiler|The Ancestor and Heart of Darkness can also inflict [[Body Horror]] ''on the heroes'' as an attack}}.
{{quote|{{spoiler|Ancestor}}: "The flesh is fluid, it could be changed, reshaped, remade!"}}
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* [[Combat Sadomasochist]]: Flagellant is a sort of extremist monk who becomes stronger via self-mutilation. It's not pretty, but it works, the pain making him a [[Blood Knight]] bruiser who [[Determinator|does not know when to quit.]]
* [[Cosmic Horror Story]]: Creepy ancient manor? Check. Eccentric ancestor unleashed horrible eldritch things from beneath it? Check. {{spoiler|The end of the world is inevitable, if not now, then some generations later? Check}}.
* [[Damage Over Time: The Blight and Bleed effects do this to the heroes, but they can inflict both on monsters too. Bleed doesn't work on skeletons, but it does work on the [[Mushroom Men]] in the Weald.
* [[Dem Bones]]: Skeletons will likely be the first mooks you encounter in the Ruins, which will likely be the first dungeon you tackle. Bone Rabble are the weakest, followed by Bone Soldiers, Bone Courtiers, Bone Arbalists, Bone Defenders, Bone Captains, Bone Spearmen, and Bone Bearers. [[Necromancy|The Necromancer]] is the boss behind all Dem Bones.
* [[Door to Before]]: Thankfully, completing a quest moves your party out of whatever dungeon they are in and back to the Hamlet.
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* [[Driven to Suicide]]: The opening cutscene implies that the Ancestor committed suicide after writing the letter to his heir. {{spoiler|The final boss battle implies that this may not have been exactly the case. He also suggests that the Heir may be [[Driven to Suicide]] himself}}.
* [[Evil Is Not Well Lit]]: Naturally, [[Title Drop|these dungeons are pretty dark]]. Exploring them without a light source will actually gain your part more experience and treasure, but will also stress them faster.
* [[Fate Worse Than Death]]: Purposely sending your loyal minions to their deaths is bad enough, Dismissing them - an easy way to get rid of a hero who isn’t worth healing - might be even worse. The Ancestor describes dismissed heroes as [[Empty Shell|“Slumped shoulders, wild eyes, and a stumbling gait]] — this one is no more good to us.”
* [[Fish People]]: Most mobs in the Cove are this; that’s another Lovecraft reference, this one to ''[[The Shadow Over Innsmouth]]''.
* [[Gameplay and Story Segregation]]:
** Classes in this game are sort of like the characters in ''[[Team Fortress 2]]''. Each of them is a unique individual with his or her own backstory, personality, and motivations. Now you ''will'' lose some (many a lot) of them over the course of the game, and unless you're using Easy Mode, they ''stay'' dead. ''But'', the same class can be recruited multiple times, and you can even have multiple members of a class on the party at one time.
** The Vestal's backstory makes her a [[Celibate Hero]], but she can still use the brothel's services if the player tells her to. Lampshaded with one dialogue when she does, as she bribes them to "forget" she was there.
* [[Game Mod]]: Mods are available for this game that let players design classes, monsters, skills, and even entire dungeons. You know, for players who [[Tempting Fate|think the game isn’t difficult enough]]. The developers encourage this, displaying the best mods on their official website.
* [[Grave Robbing]]: Grave Robber, of course, although she's far better at fighting monsters than she is at stealing from tombs.
* [[Grave Robbing]]:
* [[Grave Robbing]]:* Grave Robber, of course, although she's far better at fighting monsters than she is at stealing from tombs.
** The Collector is an undead boss who collects the skulls or corpses and victim, and possibly their souls as well.
* [[Go Mad from the Revelation]]: Several enemies (Madmen and the Prophet {{spoiler|and perhaps the Ancestor}}) already ''have'', and as stress mounts, the heroes run the risk of following them. Some enemy attacks explicitly revolve around revealing unsettling things to the heroes to increase their stress and ''provoke'' their fall into madness. {{spoiler|In the ending, the Ancestor implies that the Heir is next}}.
* [[Heart Is an Awesome Power]]: The Antiquarian, full stop. She’s [[Non Action Hero|not a good fighter]], she only has one skill that can benefit party members other than herself, but she doubles the amount of loot you get from both monsters and Curios. Thus, she greatly reduces the need to grind, one of the most reviled [[Scrappy Mechanic]]s in video games.
* Heroic Sacrifice: On Darkest difficulty, fleeing from a battle requires one of the heroes to stay behind and hold the line, which results in that hero's offscreen death.
** Flagellant is a hero that [[Death Seeker|seems ''too'' eager]] to make a Heroic Sacrifice, and even seems made for this purpose. He’s not easy to kill and can recover from wounds and stress pretty easy (seeing as he benefits from both), but if he actually dies, the other heroes are buffed AND the monsters are stunned! Talk about a [[Dying Moment of Awesome]].
* [[Hearing Voices]]: Maybe, maybe not. It is left ambiguous whether the Ancestor's words are being read from a text or whether the Heir is hearing his voice due to an actual curse, [[Sanity Slippage]] or both.
* [[Holy Burns Evil]]: Zigzagged. Holy Water is a common item in this game, but you don't use it on monsters. Rather, you use it to sanctify cursed altars (which you can then use to buff or heal your party) or on piles of bones (to gain loot from them) or to give them protection against conditions.
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* [[Lovecraft Lite]]: If you're a fan of [[Cthulhu Mythos]] stories, it's easy to see the references in this game. To give one example, the questline at the Farmstead is a clear [[Homage]] to ''[[The Colour Out of Space]]''.
* [[Luck-Based Mission]]: Dungeon layouts are randomized, and while they have "Apprentice", "Veteran" and "Champion" designations, there is still a wide variation of difficulties within each, and party and trinket choices add even more variables to the pot.
* [[Man of Kryptonite]]:
** Crusader has a skill called Smite which is extra-effective against undead foes, making him very useful in the ruins, especially against the Necromancer.
** Antiquarian isn’t a good fighter, but having her in the party increases the treasure you gain. So she’s an excellent choice when going up against the Siren, seeing as its no big deal if she is hypnotized and turned against the party, and Bosses tend to have a lot of treasure.
* [[Metal Slime]]: To be frank, the first time you fight the Collector isn't going to be the last. The Shambler is almost as bad, but at least you are guaranteed to gain an Ancestral Trinket if you defeat him.
* [[Mysterious Backer]]: The Ancestor starts out this way. As your heroes explore, however, you find out more and more about him, and probably wish he had ''stayed'' "mysterious".
* [[Our Vampires Are Different]]: For one thing, they're [[Not Using the Z Word|Not Using the V Word]]. Vampirism is referred to as the "Crimson Curse", and enemy vampires have the "Bloodsucker" type. The bloodsuckers themselves are themed after insects rather than bats. Some of the enemies are simply giant insects, while others initially appear human but then morph into insectile forms after drinking the heroes' blood.
* [[Pig Man]]: The Swine King and his minions are incredibly ugly versions of this found in the Warrens. According to the Ancestor, these are the result of his attempts to summon beings from the "outer spheres" using common pigs as vessels. Clearly, it didn't go as he planned... This area is not based on a Lovecraft work, but on William Hope Hodgson's ''[[The House on the Borderland]]'', a work that did inspire Lovecraft.
* [[Posthumous Narration]]: The Ancestor is implied to have committed suicide shortly after writing the letter that summoned the Heir, but that doesn't stop him from commenting on everything that his Heir does. {{spoiler|Or maybe he's not so 'posthumous' after all}}.
* [[Random Number God]]: Hitting, critting, dodging, blighting, bleeding, debuffing, stressing, hero deaths and in some cases ''healing'' are all based on rolls of the dice. The player can upgrade hero equipment and skills, and use trinkets or certain supplies to improve their odds, but rarely is any action truly ''certain'' to succeed.
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* [[Tome of Eldritch Lore]]: The Ancestor's journals, definitely.
** Also, stacks of books you find in dungeons are best avoided. Your heroes ''might'' gain a positive Quirk or a Journal entry from them, but far more often you will get a negative Quirk, an increase in Stress, or a decrease in the Light Meter.
* [[There Are No Tents]]: Averted. While some early dungeons have no place to rest, larger ones have places to make campfires; depending on the size of the dungeon, they may have one, two, three, or in the case of the largest, four. However, it’s very possible to be ambushed by monsters unless a skill is used to prevent it.
* [[Took a Level In Badass]]: Naturally, heroes who survive the quests gain XP and become stronger. However, this game is unique in that the dungeons level up too as each quest involving them is completed, with harder monsters, deadlier traps, and more treasure.
* [[Unwinnable]]: Averted (outside of NG+): no matter how many heroes die, there will always be more, and while it costs money to ''upgrade'' them, they will join your roster for free. As the game says, "Heroes are a renewable resource."
* [[The Very Definitely Final Dungeon]]: The Darkest Dungeon itself, with twisting passages, [[Alien Geometries]] and enemies that tax the heroes' (and the player's) sanity. Theoretically, it is accessible from the very beginning of the game, but it's not recommended to tackle it without leveling up some heroes to max in the other dungeons first...
* [[Villainous Glutton]]: The Pig Men of the Warrens will gladly consume their victims, but they also steal any other foodstuffs they can get their hands on, like grain. A possible Quest for the Warrens is to rob their grain pantries to starve them out and bolster the Hamlet’s supplies.
* [[Wake Up Call Boss]]: The Collector is a boss who is not tied to any specific location, whom you have a chance of encountering if your inventory is at 85% capacity or more. You can ''literally'' encounter him on your first quest, and if that happens, it won't be pretty.
* [[Warmup Boss]]: The Old Road could be considered a [[Warm Up Dungeon]], but it's hard to call two "rooms" a "dungeon". Its an encounter with two characters - a Crusader and Highwayman - fighting a Brigand Cutthroat, with the fighting system explained during the fight.