Darkest Dungeon: Difference between revisions

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* [[Interchangeable Antimatter Keys]]: Not only are they single-use, but each one costs money during provisioning. Sometimes the [[Random Number God]] will smile and bestow extras during a dungeon, but in general, it's up to the player to guess how many they will probably need for the coming mission and purchase accordingly.
* [[Inverse Law of Sharpness and Accuracy]]: The Leper is a class you'll have accuracy from the start, and while he is ''very'' strong and deals a lot of damage when he hits an enemy, his accuracy isn't so hot, and he tends to miss his target about a fourth of the time.
* [[Martial Medic]]: Plague Doctor is this, ''full stop''. She's a decent healer who can cure diseases or blights (bleeding too, but only when healing herself) but also has AOE attacks that can stun enemies, blight them, or even shuffle their positions.
* [[Nasty Party]]: {{spoiler|Emphasis on "nasty". After killing the Countess, the Ancestor drained her blood, bottled it into wine bottles, and at the next gathering, served it to the other nobles. Whether this was out of disgust towards them for their behavior or him viewing them as parasites living off his wealth is hard to say, nor is it known what he hoped to accomplish. Possibly he just assumed her corrupt blood would prove a poison that would give them a slow, agonizing death. But it didn't quite go the way he'd hoped. When his guests drank it, they turned into demonic abominations like the Countess, and all turned on each other. In his horror, he dropped his own glass (which of course, he never intended to drink from) and a single drop flew into his mouth. That one small taste opened his eyes, letting him see the horror that lurked below the Hamlet, a vision that gave him the urge to learn more...}}
* [[Lovecraft Lite]]: If you're a fan of [[Cthulhu Mythos]] stories, it's easy to see the references in this game. To give one example, the questline at the Farmstead is a clear [[Homage]] to ''[[The Colour Out of Space]]''.
* [[Luck-Based Mission]]: Dungeon layouts are randomized, and while they have "Apprentice", "Veteran" and "Champion" designations, there is still a wide variation of difficulties within each, and party and trinket choices add even more variables to the pot.
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** Crusader has a skill called Smite which is extra-effective against undead foes, making him very useful in the ruins, especially against the Necromancer.
** Antiquarian isn’t a good fighter, but having her in the party increases the treasure you gain. So she’s an excellent choice when going up against the Siren, seeing as its no big deal if she is hypnotized and turned against the party, and Bosses tend to have a lot of treasure.
* [[Martial Medic]]: Plague Doctor is this, ''full stop''. She's a decent healer who can cure diseases or blights (bleeding too, but only when healing herself) but also has AOE attacks that can stun enemies, blight them, or even shuffle their positions.
* [[Metal Slime]]: To be frank, the first time you fight the Collector isn't going to be the last. The Shambler is almost as bad, but at least you are guaranteed to gain an Ancestral Trinket if you defeat him.
* [[Monster Progenitor]]: Almost every monstrosity and abomination can in some way be traced back to the Ancestor's foul experiments and research.
* [[Mysterious Backer]]: The Ancestor starts out this way. As your heroes explore, however, you find out more and more about him, and probably wish he had ''stayed'' "mysterious".
* [[Nasty Party]]: {{spoiler|Emphasis on "nasty". After killing the Countess, the Ancestor drained her blood, bottled it into wine bottles, and at the next gathering, served it to the other nobles. Whether this was out of disgust towards them for their behavior or him viewing them as parasites living off his wealth is hard to say, nor is it known what he hoped to accomplish. Possibly he just assumed her corrupt blood would prove a poison that would give them a slow, agonizing death. But it didn't quite go the way he'd hoped. When his guests drank it, they turned into demonic abominations like the Countess, and all turned on each other. In his horror, he dropped his own glass (which of course, he never intended to drink from) and a single drop flew into his mouth. That one small taste opened his eyes, letting him see the horror that lurked below the Hamlet, a vision that gave him the urge to learn more...}}
* [[Our Vampires Are Different]]: For one thing, they're [[Not Using the Z Word|Not Using the V Word]]. Vampirism is referred to as the "Crimson Curse", and enemy vampires have the "Bloodsucker" type. The bloodsuckers themselves are themed after insects rather than bats. Some of the enemies are simply giant insects, while others initially appear human but then morph into insectile forms after drinking the heroes' blood.
* [[Pig Man]]: The Swine King and his minions are incredibly ugly versions of this found in the Warrens. According to the Ancestor, these are the result of his attempts to summon beings from the "outer spheres" using common pigs as vessels. Clearly, it didn't go as he planned... This area is not based on a Lovecraft work, but on William Hope Hodgson's ''[[The House on the Borderland]]'', a work that did inspire Lovecraft.
* [[Police Are Useless]]: Downplayed. At first, the Ancestor was able to bribe the constabulary, but as his atrocities became more blatant and more horrendous, they turned against him. This led to him making deals with the Brigands and their cruel leader Bloodletter, who would quickly become corrupted by the horrors of the Dungeon.
* [[Posthumous Narration]]: The Ancestor is implied to have committed suicide shortly after writing the letter that summoned the Heir, but that doesn't stop him from commenting on everything that his Heir does. {{spoiler|Or maybe he's not so 'posthumous' after all}}.
* [[Random Number God]]: Hitting, critting, dodging, blighting, bleeding, debuffing, stressing, hero deaths and in some cases ''healing'' are all based on rolls of the dice. The player can upgrade hero equipment and skills, and use trinkets or certain supplies to improve their odds, but rarely is any action truly ''certain'' to succeed.