Darkest Dungeon: Difference between revisions

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* [[Go Mad from the Revelation]]: Several enemies (Madmen and the Prophet {{spoiler|and perhaps the Ancestor}}) already ''have'', and as stress mounts, the heroes run the risk of following them. Some enemy attacks explicitly revolve around revealing unsettling things to the heroes to increase their stress and ''provoke'' their fall into madness. {{spoiler|In the ending, the Ancestor implies that the Heir is next}}.
* [[Hearing Voices]]: Maybe, maybe not. It is left ambiguous whether the Ancestor's words are being read from a text or whether the Heir is hearing his voice due to an actual curse, [[Sanity Slippage]] or both.
* [[Holy Burns Evil]]: Zigzagged. Holy Water is a common item in this game, but you don't use it on monsters. Rather, you use it to sanctify cursed altars (which you can then use to buff or heal your party) or on piles of bones (to gain loot from them) or to give them protection against conditions.
* [[Human Shield]]: A common strategy in this game. You should ''always'' have the tanky bruisers in the front two slots and the healers and spellcasters in the back two. This is why attacks that shuffle your positions are such a pain. Monsters tend to use this strategy too, but the shuffling techniques can also work for the heroes.
* [[Idiosyncratic Difficulty Levels]]: Dungeons are labeled as Apprentice (balanced for heroes of resolve level 0-2), Veteran (2-4), Champion (4-6) and [[Harder Than Hard|Darkest]] (challenging even for 6's). The game itself can be played in Radiant, Darkest and Stygian modes. Radiant isn't really "easy", ''per se'', but some mechanics are changed to allow the game to be completed more rapidly (e.g. experience gain is increased, reducing the number of missions required to level up heroes). Darkest is the normal difficulty, and Stygian (the former [[New Game+]] mode) makes the enemies tougher, locks the difficulty options to maximum, and places a timer and death limit before {{spoiler|the Heart of Darkness wakes up and the player loses}}.