Darkness Equals Death: Difference between revisions

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[[Daylight Horror]] is [[Not a Subversion]], but an ''[[Inverted Trope|inversion]]'' of this trope.
 
{{deathtrope}}
{{examples}}
 
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* There's a good guy example in ''[[Batman Begins]]'' in the sequence on the docks, where Batman pulls a mob goon into said dark space.
** And again in ''[[The Dark Knight]]'', when he's interrogating the Joker.
* The new ''[[I Am Legend]]'', when Sam (the dog) follows a deer into a building.
* It is the outright basic gimmick of ''[[Darkness Falls]]''. The "tooth fairy", a ghost of a woman who was heavily burned in life, experiences extreme pain and can be eventually destroyed when exposed to light, but can essentially [[Villain Teleportation|teleport anywhere else.]] The main character manages to survive his first encounter with the tooth fairy as a child, and then never goes into the darkness again until he's an adult.
* Happens in ''[[Deep Blue Sea]]'' - female scientist goes into her dark, half-submerged room for files. A [[Everything's Even Worse with Sharks|shark sneaks in]] and tries to kill her.
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* A variation occurs in ''[[The Mist]]''. Surely, at daytime the mist is not dark, but you still can't see that far in front of you. {{spoiler|Averted with the first person to walk into the mist, who is seen very alive at the end}}.
* ''[[The Descent (film)|The Descent]]'' takes place in an underground cave. So all over the characters, as well as the audience, could only see as much as their helmet lights and glow sticks could show. When they burn out... bad things happen.
*"[[Vanishing on 7th Street (film)| Vanishing on 7th Street]]" took advantage of this trope by employing whispering shadow creatures that took their victims only if the victims did not have a source of light.
 
 
== Literature ==
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* [[H.P. Lovecraft]]'s ''The Haunter of the Dark'' features a monster that can be hurt or banished by light, and which goes after the protagonist during a thunderstorm that knocks out the lights.
* Every death in ''[[Dead Friend]]'' (aka The Ghost) happens on a dark night in a dark room. For an extra kicker, there's usually a storm outside too.
* In ''[[Phantoms]]'', you might as well sign your own death warrant before you go into the shadows. Not that being in the light makes you much safer, but at least you'll ''see'' what's about to eat your face.
* Arguably the entire point of ''[[House of Leaves]]''.
* In ''[[Darkness Falls]]'', the monster of the film hates going into the light. So when the lights go out in the area the characters are in, the monster attacks. And when the flashlights [[Oh Crap|get lost]]...
** Some critics have summarized the movie as ninety minutes of the cast running around chanting "Stay in the light!"
* Several [[Fighting Fantasy]] books will award you non standard game overs for going into tunnels and caves without a light (many of which chastise the player for their foolishness). The Zork gamebook has you (unsurprisingly) eaten by a Grue.
 
 
== Live-Action TV ==
* Subverting this trope was the very reason why [[Joss Whedon]] created ''[[Buffy the Vampire Slayer]]'': instead of having a blonde entering a dark corner and never coming back, you have a blonde entering a dark corner and coming back with a spinal cord in her hand.
** He sets out his stall in the very first episode: a blonde girl goes into the school late at night with a boy - but as this blonde girl is really badass vampire Darla, the boy's the one who meets a sticky end.
* Prominent in the episode "Bushwhacked" of [[Joss Whedon]]'s [[Cult Classic]] show ''[[Firefly]]''. The crew of ''Serenity'' come across a ship which has been attacked by {{spoiler|Reavers}} and they explore its innards for potential salvage and survivors. They come across {{spoiler|[[Go Mad Fromfrom the Revelation|one insane survivor]], some cargo and a lot of dead bodies}}.
* ''[[Doctor Who]]'' example: The new series episode ''Silence in the Library'' gives a rather [[Living Shadow|literal example]]. "See, you were right to insist on a night light!"
** Also, if you're seeing statues where they shouldn't be, you'd better be in daylight. Torches might help, but statues of the angelic bent have a nasty habit of switching them off in order to come and get you...
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* Invoked in the ''[[Criminal Minds]]'' episode "Our Darkest Hour", where the killer's MO is that he strikes only in darkness by taking advantage of power cuts.
 
== Video Games ==
 
* In ''[[Doom (series)|Doom]]'', a room suddenly turning dark indicates a monster ambush. While some enemies are visible in bright areas, darkness makes them practically invisible.
== Videogames ==
** In ''Doom 3'', a game [[Nothing Is Scarier|infamous for this trope]], there's a section where you have to choose between the flashlight or a weapon (unless you are escorting a scientist carrying a lantern.)
* In ''[[Doom (series)|Doom]]'', a room suddenly turning dark indicates a monster ambush. While some enemies are visible in bright areas, darkness makes them practically invisible.
** In ''Doom 3'', a game [[Nothing Is Scarier|infamous for this trope]], there's a section where you have to choose between the flashlight or a weapon (unless you are escorting a scientist carrying a lantern.)
* If a level is dark in ''[[Halo (series)|Halo]]'', it is likely that you will be fighting Flood very soon.
* Subverted in ''[[Alone in Thethe Dark]]'', where the main characters randomly end up in a dark room lit only by the fire of their automatic guns; they wipe out the evil attempting to kill them. Those not in the darkness, in well lit areas, will end up dead by the end of the scene.
** In ''[[Apollo Justice: Ace Attorney|Apollo Justice Ace Attorney]]'''s third case, {{spoiler|the blind Lamiroir}} employs the same tactic by running into a pitch black stage to take cover from an assailant.
* Averted most of the time in ''[[Dead Space (video game)|Dead Space]]'', many of the zombie monsters attack you in very brightly lit areas, allowing you to see them in their full horrifying glory (And making you jump all the more when they actually do attack you in the darkness).
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* Tumbling down a dark staircase by going in without a light source was one of the ways you could die in the ''[[The Colonel's Bequest|Laura Bow]]'' series of adventure games.
* Used very literally in the first ''[[Gears of War]]'' game. Whenever you entered a dark patch of the (outside) environment, the Kryll (a swarm of flesh-eating bats) would consume you in around three seconds. Thankfully this also worked on enemies, so you could shoot out lights above enemy positions and watch the carnage ensue.
** ''[[RunescapeRuneScape]]'' has something similar, if you enter a dark area with no lightsource, you "hear the skittering of tiny insects on the floor" a few seconds later, and you will be hit with a constant stream of 1 damage every half second or so.(new players start with 10 hp, the best of the best have 99, to put that in context)
* Parodied in the [[Interactive Fiction]] game ''Enlightenment'', where the goal is {{spoiler|to dispose of all your light sources so a grue will eat the troll that's guarding the dungeon exit.}}
* ''[[Spelunky]]'s'' dark levels are one of the worst threats in the game, concealing enemies and traps in the shadows just beyond the Spelunker's tiny circle of light. Oh, and you have a limited supply of flares, which go out instantly if you touch water. Fortunately, the developer has mitigated this somewhat by making certain level features function as light sources.
* In ''[[Minecraft]]'' (full version), being outside in the dark is a very bad ide-SSSSSSSSS *BOOM*. So is going into caverns without plenty of torches. The game mechanics make ''things'' spawn where it's dark, while (sun)light burns the less horrifying ones. And the developer is threatening to make torches non-permanent, so that you might watch them go out one by one around you. It's also suggested to sleep in a well-lit room so you wouldnwon't be woken up by a zombie.
** [[Inverted Trope|Inverted]] in [[The Aether]], where the most dangerous common mobs spawn in broad daylight, but none spawn underground except in the Dungeons, and even those spawns are Dungeon features rather than random monsters.
** Upon joining the roster of ''[[Super Smash Bros. Ultimate]]'', Steve would weaponize this as his [[Limit Break|Final Smash]]: using a piston to launch his unfortunate opponent into an abandoned house, the helpless player gets swarmed by monsters in the darkness before getting blown up by a combination of [[Action Bomb|Creepers]] and TNT blocks.
* The developers of ''[[Mirror's Edge|Mirrors Edge]]'' deliberately made lower areas darker than the sunlit rooftops.
* ''Darkest Fear'' by Rovio Mobile is based on this trope; the puzzles all revolve around navigating your way around the shadows {{spoiler|(which contain photophobic, flesh-eating mutants)}} by manipulating various light sources.
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* Much of the beginning of ''[[Half-Life (series)|Half-Life]] 2: Episode One'' takes place entirely in the dark, with throngs of headcrab zombies ''everywhere'' and a [[Ten-Second Flashlight]] and very occasional flares as your only light. Even more terrifying, zombies spawn ''faster'' with the lights out!
* ''[[Splinter Cell]]'' and similar stealth games are effectively a version of this trope, for all your enemies. In one level, the hero's helpers aid the hero in eliminating a squad of enemies by cutting the power. As the lights go out, the player quickly eliminates all the foes.
* Implied in the ''[[F.E.A.R.|First Encounter Assault Recon]]'' expansion pack ''Perseus Mandate'', from what we hear from a recorded message. [[Gameplay and Story Segregation|No light has any effect whatsoever on the supernatural creatures fought by the player, however.]]
{{quote|'''Nightcrawler Commander:''' ''We've lost six men to to the creatures in the shadows. Avoid the dark, if you can.''}}
* The Darkness is an entity unto itself in ''[[Alan Wake]]''. It possesses people and objects that can only be fought off by shining a light at it.
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* Inverted in ''[[Amnesia: The Dark Descent|Amnesia the Dark Descent]]''. While staying out of the light too long will reduce your sanity, it is also the only place you are safe when being attacked by the monsters.
* In ''[[Space Quest]] II'', if you go into dark caves without a light source, you will be eaten by a Cave Beaver or Cave Squid.
* [[StarcraftStarCraft]], [[Warcraft]], and many other [[Real Time Strategy]] games have the [[Fog of War]]. [[Finagle's Law]] guarantees that if you run a unit into the Fog without looking ahead, it ''will'' get attacked.
* The [[SNES]] ''[[Jurassic Park]]'' tie-in game had a primitive first-person mode which activated inside buildings. Wandering into a darkened space before obtaining the night-vision goggles meant a swift death at the claws of a pack of unseen raptors, even if there were no dinosaurs inside once the player obtained the goggles.
* The ''[[Ambridge Mansion]]'' series plays this trope to the hilt - something as simple as {{spoiler|looking out a window}} or {{spoiler|opening a cupboard}} can get you ambushed.
* ''[[Deja Vu]] 2'': Wandering around the empty bar without a light could randomly kill your character.
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* One of the worlds in [[Kirby Mass Attack]] has levels that revolve around obtaining torches and use them to light candles and other appliances, and feature enemies that will kidnap your Kirbies easily, and can only be made vulnerable by exposing them to a light source.
* Las Plagas in [[Resident Evil 4]] are vulnerable to light, so Ganados are much weaker and can't release them from their bodies in the first part of the game, that takes place in broad daylight. Then first the sky is darkened by a rainstorm, and then night falls...
* This happens to {{spoiler|Brad}}, one of your allies in ''[[Dead Rising]]''. {{spoiler|A struggle between him and the[[Big main villianBad|Carlito]] ends with him thrown into a pitch black maintenance tunnel. Crawling with thousands of the undead}}.
* Averted (to an extent) in ''[[Mother 3]]'', as {{spoiler|after the end of the game, the world is basically reborn into a much better place. All you can see of it is darkness and the word "END?"}}
* In ''Hydlide'', if you enter a cave without the lantern, you will randomly die. And then, after getting the lantern, you see that there was nothing killing you.
* ''[[Castlevania]] II'': "What a horrible night to have a curse".
* Dark areas in the ''[[Descent]]'' series often contain [[Demonic Spiders]], especially the [[Invisible Monsters|invisible type]].
* Despite what the title would tell you, the biggest threat of ''[[Don't Starve]]'' isn't hunger, but darkness. When night falls, you better have a light source on hand. Because if you don't, a terrifying [[Eldritch Abomination]] will come rushing in like a bat out of hell and will kill you before you even have a chance to react. And even if you light a fire, some nights will force you to fend off shadowy hands that will slowly snake towards it and try to snuff it out.
* A recurring theme in the ''[[Five Nights at Freddy's]]'' franchise is that killer animatronics are scary enough with proper lighting, and that things get even worse if you're caught by them in the dark.
** One of the biggest challenges you'll face in the original game is managing your power consumption. Squandering it means that Freddy can waltz right into your office and kill you unopposed. The only thing that can possibly save you is a combination of being close to 6 AM, [[Bond Villain Stupidity]], and good old fashioned luck allowing you to beat out the clock.
** In the fourth game, you're a helpless kid trying to keep the appropriately-named Nightmare Animatronics out of your room in the dead of night. Your flashlight is the only thing keeping these horrors at bay... unless they're right outside your door. In that case, shining your flashlight will provoke them into attacking.
** Shadow Bonnie's gimmick in ''[[Ultimate Custom Night]]'' is turning your office pitch black. He can't kill you by himself, but the darkness gives other animatronics ample cover to ambush you from.
** The Daycare Attendant in ''Security Breach'' is a harmless, if clingy goofball with manic tendencies as long as the lights are on. When they're off, he shifts from his friendly Sun form into a horrifying Moon form that will traumatize children who stay up past their bedtime. Unless they're Gregory, who he's dead-set on hunting and murdering after he turns off the lights in the daycare center. Upon escaping, Moon will start roaming the rest of the Pizzaplex anytime the power goes out. And unlike the other animatronics, hiding inside of Glamrock Freddy won't save you. Because he'll simply ''yank you out'' and kill you anyway.
 
== Web Comics ==
* ''[[User Friendly]]'' has a [https://web.archive.org/web/20190822120314/http://ars.userfriendly.org/cartoons/?id=20170910 page] where a famous cosmologist experiences insight about the true nature of dark matter: it may consist entirely of grues. It's not a happy moment for him.
 
== Western Animation ==
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[[Category:Darkness and Shadows Tropes]]
[[Category:Horror Tropes]]
[[Category:Darkness Equals Death{{PAGENAME}}]]
[[Category:Lighting Tropes]]