Dead Rising/Headscratchers: Difference between revisions

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(Import from TV Tropes TVT:Headscratchers.DeadRising 2012-07-01, editor history TVTH:Headscratchers.DeadRising, CC-BY-SA 3.0 Unported license)
 
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** Umm... the roller coaster ''was'' still on. It's just that Adam wasn't around to use his chainsaws to keep the number of zombies down.
** Umm... the roller coaster ''was'' still on. It's just that Adam wasn't around to use his chainsaws to keep the number of zombies down.
* Stumbling when you get hit. STUMBLING WHEN YOU GET HIT. This is what Japanese developers need to learn to stop doing. In [[Grand Theft Auto|GTA IV]], when Niko gets shot, he twitches a little and the player maintains control. In Dead Rising, when Frank gets shot, he fucking stumbles backwards. Annoying when you're in a firefight, sure, but when you're trying to cross a fucking courtyard full of zombies being chase by convicts in a Jeep with a mounted machine gun? That was the exact moment I realized that the game was an absolute case of YMMV.
* Stumbling when you get hit. STUMBLING WHEN YOU GET HIT. This is what Japanese developers need to learn to stop doing. In [[Grand Theft Auto|GTA IV]], when Niko gets shot, he twitches a little and the player maintains control. In Dead Rising, when Frank gets shot, he fucking stumbles backwards. Annoying when you're in a firefight, sure, but when you're trying to cross a fucking courtyard full of zombies being chase by convicts in a Jeep with a mounted machine gun? That was the exact moment I realized that the game was an absolute case of YMMV.
** I read an article about game design (I think it was about [[Wo W]]), that pointed out that the one thing which enraged players the most, across all game genres, was losing control of the character. Your guy runs out of bounds in Madden because of a canned animation, Frank stumbles when he gets hit, Your character gets stunned by the Sandman in ''Team Fortress 2'', your sensitivity drops to near-nil when you get hit by a stun grenade in ''Modern Warfare 2'', etc. It's all the same feeling and it's usually bad game design.
** I read an article about game design (I think it was about [[WoW]]), that pointed out that the one thing which enraged players the most, across all game genres, was losing control of the character. Your guy runs out of bounds in Madden because of a canned animation, Frank stumbles when he gets hit, Your character gets stunned by the Sandman in ''Team Fortress 2'', your sensitivity drops to near-nil when you get hit by a stun grenade in ''Modern Warfare 2'', etc. It's all the same feeling and it's usually bad game design.
*** Admittedly, the stun grenade in ''Modern Warfare 2'' is justified - that's the same effect it has on people in reality. Still quite annoying though.
*** Admittedly, the stun grenade in ''Modern Warfare 2'' is justified - that's the same effect it has on people in reality. Still quite annoying though.
** Yeah, and why the zombies take health away anyway? I say Capcom should have programmed them to just stand there and be easily pushed aside so we can win without being bothered. In fact, forget pushing aside, just make Frank noclip through them, that'd save us even more time!
** Yeah, and why the zombies take health away anyway? I say Capcom should have programmed them to just stand there and be easily pushed aside so we can win without being bothered. In fact, forget pushing aside, just make Frank noclip through them, that'd save us even more time!