Death Course: Difference between revisions

Adding example
(Adding example)
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* And, of course, [[Bottomless Pits]] and/or [[Pit Trap]]s.
 
The '''Death Course''' makes a mundane walk in the park into a slightly less sadistic version of football training camp. It's common in [[Video Game Tropes|video games]] where [[Everything Trying to Kill You|hazards are commonplace]], and action series. Sometimes, there are [[Dungeon Bypass]]es available.
 
{{examples}}
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* The K'chekrik Gauntlet in ''[[Heretic]] 2''.
* The Gauntlet in ''[[Nox]]'', through which prospective Warriors must fight their way to show they've got what it takes.
* ''[[Mortal Kombat: Shaolin Monks]]'' has a good number of these.:
** ''[[Mortal Kombat: Shaolin Monks]]'' has a good number of these.
** In the core games, there were Stage Fatalities, where the winner could use a feature of the area (like the Pit with spikes, the Dead Pool full of acid, or even a subway train) to finish off the opponent. From Deception onward, there were also Death Traps, which were like Brutalities (the ability kill the opponent without reducing his life bar to zero) using something in the area.
* This is the entire point of ''[[I Wanna Be the Guy]]''. It would be redundant to list the numerous things that will kill [[One-Hit-Point Wonder|The Kid]] throughout the game, but suffice to say that every single screen is enough to make the proudest [[Adventure Archaeologist]] [[Bowel-Breaking Bricks|shit bricks]].
* ''[[Dwarf Fortress]]'' lets you build these as a very effective method of keeping your fortress safe from invaders. Interestingly, you can make an auxiliary entrance which invaders are forced to take when your drawbridge is up or your main entrance is sealed off in some other way. This entrance, of course, can be extremely long and extremely deadly.