Death Cry Echo: Difference between revisions

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* One chilling example is when you die in the ''[[Metroid Prime]]'' series. Samus cries out and the echo<ref>(actually more like a reverb)</ref> happens as the screen turns to static.
* One chilling example is when you die in the ''[[Metroid Prime]]'' series. Samus cries out and the echo<ref>(actually more like a reverb)</ref> happens as the screen turns to static.
** Both ''Super [[Metroid]]'' and ''Metroid Fusion'' share the same sound effect - a slightly echoed scream - and the same graphic effect of Samus' suit falling off and Samus dying.
** Both ''Super [[Metroid]]'' and ''Metroid Fusion'' share the same sound effect - a slightly echoed scream - and the same graphic effect of Samus' suit falling off and Samus dying.
** [[Metroid Other M|Other M]] keeps up the tradition, Samus calling "Adam...!" As she collapses, followed by Adam's voice "Samus, what's going on? Respond! ''Respo..''"[static]
** [[Metroid: Other M|Other M]] keeps up the tradition, Samus calling "Adam...!" As she collapses, followed by Adam's voice "Samus, what's going on? Respond! ''Respo..''"[static]
* Lots of fighting games use this trope, such as ''[[Power Stone]]'' and ''Super [[Street Fighter II (Video Game)|Street Fighter II]]''.
* Lots of fighting games use this trope, such as ''[[Power Stone]]'' and ''Super [[Street Fighter II]]''.
** ''[[World Heroes (Video Game)|World Heroes]] 2 Jet'' had a unique twist: some moves (especially throws) were considered as multiple hit. While the death cry would be played just once on the last hit, if that's the first 'hit' of such a throw, you can be treated to up to three additional death cries.
** ''[[World Heroes]] 2 Jet'' had a unique twist: some moves (especially throws) were considered as multiple hit. While the death cry would be played just once on the last hit, if that's the first 'hit' of such a throw, you can be treated to up to three additional death cries.
** The ''[[Soul Series]]'' gets the same where thing, any late hits against a defeated character loop the death cry.
** The ''[[Soul Series]]'' gets the same where thing, any late hits against a defeated character loop the death cry.
* All ''[[Metal Gear Solid]]'' <ref>but not the MSX Metal Gears, for obvious hardware-limitations reasons</ref> games so far use this trope when the hero is killed. It's also used when Emma is killed by the enemy in the second game.
* All ''[[Metal Gear Solid]]'' <ref>but not the MSX Metal Gears, for obvious hardware-limitations reasons</ref> games so far use this trope when the hero is killed. It's also used when Emma is killed by the enemy in the second game.
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** When Snake arrived as a guest in [[Super Smash Bros Brawl]], this trope was oddly inverted. Snake will still do the [[Death Cry Echo]] when knocked into the stratosphere, but Snake being knocked off the sides of the stage is the only time Snake's death cry ''does not echo''.
** When Snake arrived as a guest in [[Super Smash Bros Brawl]], this trope was oddly inverted. Snake will still do the [[Death Cry Echo]] when knocked into the stratosphere, but Snake being knocked off the sides of the stage is the only time Snake's death cry ''does not echo''.
** It should be noted, that during his taunt (which engages a codec call), the person he's talking to will cry his name if killed during the call. Yes, including [[Star Fox|Slippy]].
** It should be noted, that during his taunt (which engages a codec call), the person he's talking to will cry his name if killed during the call. Yes, including [[Star Fox|Slippy]].
* Most ''[[Mega Man X (Video Game)|Mega Man X]]'' games.
* Most ''[[Mega Man X]]'' games.
* ''[[Castlevania]]'' games.
* ''[[Castlevania]]'' games.
* In ''[[Super Smash Bros]]'', characters have two separate death cries. One is a short, abrupt one that is given when the character is knocked off the edge of the screen or into a pit. The second is a long, echoey cry that comes when they're sent flying into the background by being sent off the top. (There is also a grunt that comes if they hit the screen.)
* In ''[[Super Smash Bros]]'', characters have two separate death cries. One is a short, abrupt one that is given when the character is knocked off the edge of the screen or into a pit. The second is a long, echoey cry that comes when they're sent flying into the background by being sent off the top. (There is also a grunt that comes if they hit the screen.)
* The ''[[Wing Commander (Video Game)|Wing Commander]]'' games would have both friendly and enemy pilots scream over the radio at you if they were destroyed. Apparently when their ship is breaking up, [[Too Dumb to Live|they only have the presence of mind to hit the communicator and yell]] [[Big No|"NOOOOOOOOOOOO!",]] [[Too Dumb to Live|rather than the eject button.]]
* The ''[[Wing Commander (video game)|Wing Commander]]'' games would have both friendly and enemy pilots scream over the radio at you if they were destroyed. Apparently when their ship is breaking up, [[Too Dumb to Live|they only have the presence of mind to hit the communicator and yell]] [[Big No|"NOOOOOOOOOOOO!",]] [[Too Dumb to Live|rather than the eject button.]]
** In WC:Prophecy, some destroyed pilots would wait patiently for scripted comm dialogue to finish, potentially several minutes, before crying out and exploding when the comms were clear.
** In WC:Prophecy, some destroyed pilots would wait patiently for scripted comm dialogue to finish, potentially several minutes, before crying out and exploding when the comms were clear.
** Before they coded in the actual dialogue in Wing Commander 2's speech pack, they had placeholder sound files, such as "forming on your wing" or "attacking" in a complete deadpan. Much hilarity ensued the first time the player lost a wingman, who calmly stated, "I'm dead."
** Before they coded in the actual dialogue in Wing Commander 2's speech pack, they had placeholder sound files, such as "forming on your wing" or "attacking" in a complete deadpan. Much hilarity ensued the first time the player lost a wingman, who calmly stated, "I'm dead."
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** And yet it's [[The Computer Is a Cheating Bastard|oddly satisfying to hear]].
** And yet it's [[The Computer Is a Cheating Bastard|oddly satisfying to hear]].
** Dampierre from the PSP game is the first character in the series to say something when he dies rather than scream. Hearing him yell "YOU COWAAAAAARD!" when you ring him out is ''so'' awesome.
** Dampierre from the PSP game is the first character in the series to say something when he dies rather than scream. Hearing him yell "YOU COWAAAAAARD!" when you ring him out is ''so'' awesome.
* In the ''Zelda'' games, Link is usually [[Heroic Mime|silent]], but later games do have him grunt or cry out in certain circumstances. In ''[[The Legend of Zelda: Twilight Princess (Video Game)|The Legend of Zelda Twilight Princess]]'', he shouts in fear if he falls into a hole, which essentially amounts to "Waaaaauuuuugh!" But in the Goron Mines, if he falls into the boiling lava pits, his death scream is positively chilling.
* In the ''Zelda'' games, Link is usually [[Heroic Mime|silent]], but later games do have him grunt or cry out in certain circumstances. In ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]'', he shouts in fear if he falls into a hole, which essentially amounts to "Waaaaauuuuugh!" But in the Goron Mines, if he falls into the boiling lava pits, his death scream is positively chilling.
** If you die in quicksand in ''[[The Legend of Zelda: Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'' then Link let's out a horrible choking sound while his arms flail in the air.
** If you die in quicksand in ''[[The Legend of Zelda: Skyward Sword|The Legend of Zelda Skyward Sword]]'' then Link let's out a horrible choking sound while his arms flail in the air.
* In ''[[Bangai-O]]'', the [[Kid Hero|kid heroes]] and the vast majority of the boss characters do this when they are defeated. Those that don't play a sound effect or a brief musical tune instead (yeah, it's [[Widget Series|that kind of game]]).
* In ''[[Bangai-O]]'', the [[Kid Hero|kid heroes]] and the vast majority of the boss characters do this when they are defeated. Those that don't play a sound effect or a brief musical tune instead (yeah, it's [[Widget Series|that kind of game]]).
* B. Orchid from ''[[Killer Instinct (Video Game)|Killer Instinct]] 1'' and ''2'' probably had the most orgasmic injury/death cries ever heard. I'm sure there are some tropers that let her get hurt or lose a match purposely just to hear it.
* B. Orchid from ''[[Killer Instinct]] 1'' and ''2'' probably had the most orgasmic injury/death cries ever heard. I'm sure there are some tropers that let her get hurt or lose a match purposely just to hear it.
* ''[[Dawn of War]] 2'': Tyranid Synapse Creatures (psychic leaders) release a chilling, screen-shaking cry when they die. It also damages their allies, so...
* ''[[Dawn of War]] 2'': Tyranid Synapse Creatures (psychic leaders) release a chilling, screen-shaking cry when they die. It also damages their allies, so...
* Most fighter jet and spaceship pilots when being blown up (''[[Star Wars]]'' and ''[[Independence Day]]'' are easy examples).
* Most fighter jet and spaceship pilots when being blown up (''[[Star Wars]]'' and ''[[Independence Day]]'' are easy examples).
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* The [[Mooks]] in ''[[No More Heroes]]'', when they <s>[[Everything Fades|vanish]]</s> [[Ludicrous Gibs|explode]].
* The [[Mooks]] in ''[[No More Heroes]]'', when they <s>[[Everything Fades|vanish]]</s> [[Ludicrous Gibs|explode]].
** ''[[Inherently Funny Words|"MY SPLEEN!"]]''
** ''[[Inherently Funny Words|"MY SPLEEN!"]]''
*** The sequel cranks this [[Up to Eleven|up several notches]], by having everything go into [[Slow Motion|slow motion]] when the deathblow is struck on a boss.
*** The sequel cranks this [[Up to Eleven|up several notches]], by having everything go into [[Slow Motion]] when the deathblow is struck on a boss.
* ''[[MUGEN]]'' gives the option of toggling on or off Death Cry Echoes for each and every character.
* ''[[MUGEN]]'' gives the option of toggling on or off Death Cry Echoes for each and every character.
* In [[William Shakespeare]]'s Midsummer Night's Dream, a group of manual laborers is putting on a play (based on the same story as Romeo and Juliet is based on). When the male lead in this play-within-a-play, portrayed by a particularly [[Stealth Pun|asinine]] actor, kills himself, he says "Now die, die, die, die, die."
* In [[William Shakespeare]]'s Midsummer Night's Dream, a group of manual laborers is putting on a play (based on the same story as Romeo and Juliet is based on). When the male lead in this play-within-a-play, portrayed by a particularly [[Stealth Pun|asinine]] actor, kills himself, he says "Now die, die, die, die, die."
* ''[[Final Fantasy Tactics (Video Game)|Final Fantasy Tactics]]'' has different death cries for male, female, monster and zodiac units, modulated mostly by speed and pitch. All of them have some reverberation on them.
* ''[[Final Fantasy Tactics]]'' has different death cries for male, female, monster and zodiac units, modulated mostly by speed and pitch. All of them have some reverberation on them.
* Lampshaded in [[Capcom vs. Whatever|Marvel Vs. Capcom 3]]: Whenever Deadpool gets KO'd, he yells "[[Breaking the Fourth Wall|YOU PRESSED THE WRONG BUTTOOOOON!]]"
* Lampshaded in [[Capcom vs. Whatever|Marvel Vs. Capcom 3]]: Whenever Deadpool gets KO'd, he yells "[[Breaking the Fourth Wall|YOU PRESSED THE WRONG BUTTOOOOON!]]"
* In ''[[Tekken]]'', the finishing blow is shown from several different angles, the death cry playing for each one.
* In ''[[Tekken]]'', the finishing blow is shown from several different angles, the death cry playing for each one.
** The ''[[Bloody Roar]]'' games did this, too.
** The ''[[Bloody Roar]]'' games did this, too.
* ''[[End Of The Spear]]'' did this as well, when {{spoiler|the initial group of missionaries [[Tear Jerker|got killed.]] }}
* ''[[End Of The Spear]]'' did this as well, when {{spoiler|the initial group of missionaries [[Tear Jerker|got killed.]] }}
* In ''[[Persona 4 (Video Game)|Persona 4]]'', if the main character is knocked unconscious, Teddie will scream "Senseeeeei!" and Rise will scream "No! Senpaaaaai!"
* In ''[[Persona 4]]'', if the main character is knocked unconscious, Teddie will scream "Senseeeeei!" and Rise will scream "No! Senpaaaaai!"
* Most of the characters in ''[[The King of Fighters]]'' say things instead of just scream. Most notable with Iori and Chris, and other characters like [[Art of Fighting|Robert]] yell "shit!" (in Japanese) or mutter some other type of complaint.
* Most of the characters in ''[[The King of Fighters]]'' say things instead of just scream. Most notable with Iori and Chris, and other characters like [[Art of Fighting|Robert]] yell "shit!" (in Japanese) or mutter some other type of complaint.
{{quote| ''"I SHARU RITAAAAN!!"''}}
{{quote| ''"I SHARU RITAAAAN!!"''}}