Deconstruction Crossover: Difference between revisions

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** And then ''[[Fusion Fall]]'' used that concept aswell, retaining the Massive Multiplayer Crossover and the change to an [[Animesque]] style, but dropping any hints to [[Deconstruction]].
** And then ''[[Fusion Fall]]'' used that concept aswell, retaining the Massive Multiplayer Crossover and the change to an [[Animesque]] style, but dropping any hints to [[Deconstruction]].
* ''[[Kid Radd]]'' seems to do this, but featuring [[Captain Ersatz]]es and pastiches rather than actual trandemarked [[Video Game]] characters.
* ''[[Kid Radd]]'' seems to do this, but featuring [[Captain Ersatz]]es and pastiches rather than actual trandemarked [[Video Game]] characters.
** It has it's own in universe versions of games like ''[[Super Mario Bros.]]'', ''[[Earthbound]]'', ''[[Final Fantasy]]'', and even ''Deadly Towers'' and cheesy flash games. It really does well at showing what a character from one genre of games would look like if he was forced into a completely different genre but his character still followed the rules of his original game. For example, how would a platformer character for whom everything does equal damage, and only has four slots in his health bar deal with being put in an RPG where every character has thousands of HP? How would a fighting game character, who needs to take advantage of a character being temporarily stunned after being hit in order to perform combos deal with a platformer character who becomes temporarily invincible after being hit?
** It has it's own in universe versions of games like ''[[Super Mario Bros.]]'', ''[[EarthBound]]'', ''[[Final Fantasy]]'', and even ''Deadly Towers'' and cheesy flash games. It really does well at showing what a character from one genre of games would look like if he was forced into a completely different genre but his character still followed the rules of his original game. For example, how would a platformer character for whom everything does equal damage, and only has four slots in his health bar deal with being put in an RPG where every character has thousands of HP? How would a fighting game character, who needs to take advantage of a character being temporarily stunned after being hit in order to perform combos deal with a platformer character who becomes temporarily invincible after being hit?
* ''[[Captain SNES]]'' fits into this category fairly well. Not only are many of the villains aware that they are merely video game characters (which is, in at least one case, [[Go Mad From the Revelation|why they became villains to begin with]]), but characters who travel from one video game world to another are not always prepared for the different rules. (The [http://www.captainsnes.com/2002/10/26/219-the-ways-of-the-mushroom/ comic] where [[Chrono Trigger|Magus]] writes of his experiences learning from [[Super Mario Brothers|Mario]] seems a good illustration of this.)
* ''[[Captain SNES]]'' fits into this category fairly well. Not only are many of the villains aware that they are merely video game characters (which is, in at least one case, [[Go Mad from the Revelation|why they became villains to begin with]]), but characters who travel from one video game world to another are not always prepared for the different rules. (The [http://www.captainsnes.com/2002/10/26/219-the-ways-of-the-mushroom/ comic] where [[Chrono Trigger|Magus]] writes of his experiences learning from [[Super Mario Brothers|Mario]] seems a good illustration of this.)
* ''[[Chess Piece]]'' more and more.
* ''[[Chess Piece]]'' more and more.


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[[Category:Meta Concepts]]
[[Category:Meta Concepts]]
[[Category:Fanfic Tropes]]
[[Category:Fanfic Tropes]]
[[Category:Deconstruction Crossover]]
[[Category:Deconstruction Tropes]]
[[Category:Deconstruction Tropes]]
[[Category:{{PAGENAME}}]]