Degraded Boss: Difference between revisions

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* The final stage in ''[[Zone of the Enders]]: the 2nd Runner'' throws endless copies of Nephtis, the game's second boss at you, which you can cut down by the dozen with near impunity. Playing through the [[New Game+]] with the [[Eleventh-Hour Superpower]] you get at the beginning of that stage will confirm that they haven't been made weaker than the original.
 
=== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ===
* The MMORPG ''[[City of Heroes]]'' and its Villain counterpart do this as well in a few cases. Some specific missions have Boss or Elite Boss versions of enemies that are normally only minion or lieutenants normally, while in other cases Bosses are eventually downgraded to lower status. Villains can run into this as early as level 5 and the Lt. Blechley enemy, an Elite Boss version of the normally lieutenant-powered Council Vampyri. Heroes encounter this as well, although the most notable case doesn't come into play until level 45, where the dangerous Malta Gunslingers begin to regularly apply as lieutenants instead of their previous Boss counterparts. Justified as heroes don't even start to encounter the Vampyri until level 20, while villains encounter Lt. Blechley before level 10. At that stage in the game, he would be tough for a hero as well.
* Happens a lot in ''[[Dungeon Fighter Online]]'', with nearly every single boss you fight at the start of the game. Type B.
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* In ''[[The Caverns of Hammerfest]]'', every single 'boss', with an exception of the Final Boss, are rather introductions to more powerful enemies you will find in the next levels.
* The Daemon mini-bosses in the SNES and Genesis game ''Warlock'' appear as regular enemies two levels after they're introduced. The player hasn't gained anymore power, and they have the same amount of health, these are still pretty much ''[[Demonic Spiders]]''. The only difference is that they are now skippable. The fact that this stage is ''[[That One Level]]'' doesn't help matters.
* The first Heckler fought in the Land of the Livid Dead in ''[[Rayman]] 3'' is clearly presented as a mini-boss, with a short cutscene introducing it [[The Worf Effect|scaring away the ghostly Teensies who wiped out all other Hoodlums without breaking a sweat]] and a unique theme playing during its battle, not to mention [[More Dakka|its crazy rate of fire]], [[That One Attack|very dangerous grappling attack that can potentially lock Rayman down until he dies]], large health bar and immunity to normal attacks requiring the Heavy Metal Fist powerup. A few more Hecklers are encountered in later levels as [[Elite Mooks]].
 
=== [[Rail Shooter]] ===