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(re-adding the Brainsucker entry since they are at least very annoying and this page is YMMV) |
m (Robkelk moved page Demonic Spiders/Video Games/Turn Based Strategy to Demonic Spiders/Video Games/Turn-Based Strategy without leaving a redirect: Consistency with the rest of the wiki) |
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*** Is it a surprise that many veteran players make it their priority to take Rome ASAP? Given a free hand, the Pope goes militant and starts taking over half of damn Europe.
*** Now THAT'S what I call a good history simulation!
** Also, the goddamned Mongols. In every game they appear in. They show up out of nowhere with a ''huge'' army (in Medieval 2, it's seven fully stacked armies) made up of troops with incredibly high experience and morale. Almost all of their troops are heavy
* ''[[Star Wars Rebellion]]'' has a ''lot'' of [[Game Breaker|Game Breakers]], but on the other side, they are, you guessed it, [[Demonic Spiders]]:
** In naval combat, we have TIE Defenders, as usual. ''Any'' Rebel fighter, and therefore any Escort Carrier. The Death Star with a Death Star shield makes a battle [[Unwinnable]]. Interdictors are particularly demonic when combined with the above.
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* [[Warhammer 40000 Chaos Gate]] has the Flamers. These demons are tougher than your average space marine, quite fast, can set your guys on fire (meaning they take damage and are effectively helpless until it goes out), cannot be set on fire themselves and, worst of all, they will simply set you on fire if you try attacking them in melee.
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