Demonic Spiders/Video Games/Turn-Based Strategy: Difference between revisions

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(some fact-checking; also, Bio-Drones and Brainsuckers aren't all that bad (Bio-Drones are late-game only and are less scary than the Lobstermen and Tasoths that accompany them; Brainsuckers are annoying but a friend can shoot them off with ease))
(re-adding the Brainsucker entry since they are at least very annoying and this page is YMMV)
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**Another menace of the [[Sequel Difficulty Spike|notoriously-difficult]] second game is Lobster Men. Lobster Men are an alien race first encountered somewhere between February and April, which are not particularly different from the previously-encountered Aquatoids and Gill Men apart from the fact that they [[Nigh Invulnerability|won't die]]. They have 90 HP and 20 armour, which wouldn't be particularly bad on its own (the easily-acquired Gauss Rifle does 60 damage) if not for their 70% resistance to the vast majority of weapons. The only weapons that work well on them are Stun and Drill weapons, most of which are melee-only. Did I mention that Lobster Men [[Never Bring a Knife to A Gun Fight|have guns]]?
**Another menace of the [[Sequel Difficulty Spike|notoriously-difficult]] second game is Lobster Men. Lobster Men are an alien race first encountered somewhere between February and April, which are not particularly different from the previously-encountered Aquatoids and Gill Men apart from the fact that they [[Nigh Invulnerability|won't die]]. They have 90 HP and 20 armour, which wouldn't be particularly bad on its own (the easily-acquired Gauss Rifle does 60 damage) if not for their 70% resistance to the vast majority of weapons. The only weapons that work well on them are Stun and Drill weapons, most of which are melee-only. Did I mention that Lobster Men [[Never Bring a Knife to A Gun Fight|have guns]]?
* ''X-Com: Apocalypse'' continues the fine tradition with Poppers. These are ridiculously fast suicide bombers which not only explode once they're near your troops, but also explode from almost every type of weapon you have, and their explosions are huge and very damaging. Apocalypse players have learned to fear the little pitter-patter sounds they make.
* ''X-Com: Apocalypse'' continues the fine tradition with Poppers. These are ridiculously fast suicide bombers which not only explode once they're near your troops, but also explode from almost every type of weapon you have, and their explosions are huge and very damaging. Apocalypse players have learned to fear the little pitter-patter sounds they make.
**Brainsuckers can also be very annoying in Turn-Based mode. While not quite as potent as Chryssalids or Tentaculats, Brainsuckers can still take over your soldiers permanently, and other aliens can ''shoot'' them at you. Without enough TU for reaction fire, you can find a whole squad taken over and sent back at you.
* [[UFO: After Blank|UFO:Aftermath]] has the aptly titled Deathbellows. It shoots swarms of bees, that scatter on reaching the target, Evaporates health so quickly you barely get time to pause the game, swarms are able to slowly chase any squad member able to dodge the first attack, have no limit in the number of swarms active, are fired rapidly and to cap it off the range of the Deathbellows is entirely line of sight. If it starts on land that's a an inch higher in elevation on a sparse map, then kiss your squad goodbye as [[Total Party Kill]] seems to be its only purpose. Two of these bastards present on a map guarantees the loss of any team member with less than maximum speed. Three... Well lets just say you'll be thankful for the autosave. Its possible to kill, but only if you've got the most blessed terrain setup and a maxed out sniper and then only just.
* [[UFO: After Blank|UFO:Aftermath]] has the aptly titled Deathbellows. It shoots swarms of bees, that scatter on reaching the target, Evaporates health so quickly you barely get time to pause the game, swarms are able to slowly chase any squad member able to dodge the first attack, have no limit in the number of swarms active, are fired rapidly and to cap it off the range of the Deathbellows is entirely line of sight. If it starts on land that's a an inch higher in elevation on a sparse map, then kiss your squad goodbye as [[Total Party Kill]] seems to be its only purpose. Two of these bastards present on a map guarantees the loss of any team member with less than maximum speed. Three... Well lets just say you'll be thankful for the autosave. Its possible to kill, but only if you've got the most blessed terrain setup and a maxed out sniper and then only just.
** Reticulans have a superior rapid firing rocket launcher, compared to humanity's RPGs and LAWs. Not to mention they weigh less then a feather and some plot missions occasionally spawn several Greys with these together. Oh and don't forget the near instant-kill damage for your [[Powered Armor]] troops, the rest might's well be naked for all the good armor does.
** Reticulans have a superior rapid firing rocket launcher, compared to humanity's RPGs and LAWs. Not to mention they weigh less then a feather and some plot missions occasionally spawn several Greys with these together. Oh and don't forget the near instant-kill damage for your [[Powered Armor]] troops, the rest might's well be naked for all the good armor does.