Design-It-Yourself Equipment: Difference between revisions

m
no edit summary
No edit summary
mNo edit summary
Line 21:
** ''[[Rogue Trader]]'' runs on "no two Imperial ships are the same". You can put anything from Asteroid Mining Facility
** ''[[Only War]]'' pays a lot of attention to [[Iconic Item]]s, so it does this more. There are individual weapon customisations (e.g. making a stock from wood of the soldier's homeworld improves morale; giving a lasrifle longer barrel won't make it a long-las, but significantly increases its effective range... and weight, of course). And this goes on top of specific patterns (e.g. Elysian Drop Troops use Accatran weapons) or variant patterns (differences between similar equipment built by different manufacturers) used by a given regiment.
* ''[[Alternity]]''. While the setting-wise, a lot of itaccumulated ismaterials inevitably make cluster-fluffle, thethere's a good spacecraft design system that easily runs on a rampage (to start, see ''[http://www.alternityrpg.net/books.php?bookid=45 Warships]'', and there were articles such as ''Starship Perks & Flaws'' in [[Dragon (magazine)|Dragon]] #255) and makescuts corners by making use of scalability insupport built into ''Alternity''.
 
== [[Video Games]] ==
* ''[[Resonance of Fate]]'' allows you to modify your characters' guns by attaching barrels, scopes, and extra magazines. This can lead to some ridiculous designs, such as the picture above.