Design-It-Yourself Equipment: Difference between revisions

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** Correspondingly, ''[[BattleTech]]'''s PC incarnation, ''[[Mechwarrior]]'', features the MechLab as an essential part of gameplay. The decision to remove it for the ''[[Mech Assault]]'' spinoffs was... [[Ruined FOREVER|controversial]], to say the least.
* Warhammer 40,000 Roleplay from ''[[Dark Heresy]]'' on supports at very least weapon upgrades. Usually also armour upgrades.
** ''[[Rogue Trader]]'' runs on "no two Imperial ships are the same". As long as your hull, power supply and funds can take it... A wild array of weapons goes without saying, but there are 10 types of bridges, and as to the extras, everything from [[Asteroid Mining]] Facility and/or [[Mobile Factory|Manufactorum]] to dedicated hospital deck to temple-in-a-can that can be deployed on a planet of choice and then picked up when they'll build a permanent one - if you're in [[The Missionary|that line of work]].
** ''[[Rogue Trader]]'' runs on "no two Imperial ships are the same". You can put anything from Asteroid Mining Facility
** ''[[Only War]]'' pays a lot of attention to [[Iconic Item]]s, so it does this more. There are individual weapon customisations (e.g. making a stock from wood of the soldier's homeworld improves morale; giving a lasrifle longer barrel won't make it a long-las, but significantly increases its effective range... and weight, of course). And this goes on top of specific patterns (e.g. Elysian Drop Troops use Accatran weapons) or variant patterns (differences between similar equipment built by different manufacturers) used by a given regiment.
* ''[[Alternity]]''. While setting-wise a lot of accumulated materials inevitably make cluster-fluffle, there's a good spacecraft design system that easily runs on a rampage (to start, see ''[http://www.alternityrpg.net/books.php?bookid=45 Warships]'', and there were articles such as ''Starship Perks & Flaws'' in [[Dragon (magazine)|Dragon]] #255) and cuts corners by making use of scalability support built into ''Alternity''.
 
== [[Video Games]] ==
* ''[[Resonance of Fate]]'' allows you to modify your characters' guns by attaching barrels, scopes, and extra magazines. This can lead to some ridiculous designs, such as the picture above.
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* ''[[Final Fantasy X]]'' does this with the Customization feature. You can put any abilities that you have the stuff for into the weapon or armor. Making these is pretty much the only way to get some abilities, like Break Hit Point Limit or Break Damage Limit outside the [[Infinity+1 Sword|Celestial Weapons]].
* ''[[Master of Magic]]'' allows player to create custom magic items for heroes.
** Its [[Spiritual Successor]] ''[[Age of Wonders]]'' allows player to create custom magic items for heroes or wizards in the cities with "item forge" building. Unfortunately, it's a bit of [[Game Breaker]], in that you can spend as long as you like at the end of one level hitting "end turn" until you have the resources to make mind-bogglingly powerful weapons that you can keep for the rest of the campaign.
* ''[[Kingdom Hearts]]'' and its sequel allow you to create and edit Gummi Ships.
* ''[[Fire Emblem]] 9 & 10'' (Gamecube and Wii) have a forge to create weapons. Basically, it let's you take a generic weapon, choose a colour for it, and mess with its stats. Each increase in a stat raises the price. The more important the stat, the more the price goes up. For whatever reason, [[Self-Imposed Challenge|decreasing a stat]] below normal also costs more.