Design-It-Yourself Equipment: Difference between revisions

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* The main selling point of ''[[Impossible Creatures]]'' and its [[Mix-and-Match Critters]]. But your baddest melee creature will still probably be a demi-[[Game Breaker|lobster]].
* In the ''[[Master of Orion]]'' series, you are able to design your own space ships. Moreover, ''Master Of Orion 2'' allows [https://web.archive.org/web/20120624041639/http://strategywiki.org/wiki/Master_of_Orion_II/Warship_technologies#Weapon_modifications modification of specific weapon group] depending on known technologies, and refitting of existing ship.
* ''Stars!'' allows players to create unified ship and starbase designs by placing components in slots limited by number and functionality types. But no unique ships, every last one belongs to some design scheme (theirwhich also serves a purpose: there's rather low [[cap]] on existing designs is rather low, which limitslimiting "[[Tactical Rock-Paper-Scissors|redesign race]]", at least until the endgame, since scrapping all ships of a given design wastes much resources even with ).
** [https://wiki.starsautohost.org/wiki/Operational_Stars!_by_Example#Choosing_Your_War_Strategy Here] is an example of practical design(strategy fordriven) strategydesigns. Observe that designsthey look underwhelming ("Defensive Station" has 1/3 to 1/2 performance-defining slots unused, "Peasant" has half-filled slots, etc) because they are optimized for cutting costs while still doing their job.
* In ''[[Ascendancy]]'' you design a ship by placing components on the "deck map" one by one.
* The old [[Humongous Mecha]] strategy game ''CyberStorm'' allowed the player to customize their fleet of fighting robots, as well as oversee the training of their semi-human pilots.