Destructible Projectiles: Difference between revisions
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A [[Smart Bomb]] often (especially in [[Bullet Hell]] games) has the secondary effect of destroying all projectiles on screen, even when this is not usually possible.
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* Many [[Shoot
* Most enemy projectiles in ''[[Cabal]]'' and ''[[Blood Bros]]'' are destructible. It's easier to dodge them, though.
* Many projectiles in ''[[La Mulana]]'' can be destroyed by hitting them: for example [[Ballistic Bone|thrown bones]], fire chunks, and even the [[Abnormal Ammo|burning excrements]] bonnacons attack with.
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* In ''[[Fallout]] 3'', held and thrown grenades can be shot to make them detonate prematurely. Of course, it's darn near impossible what with combat being so hectic and them being so small and fast. However, using [[Bullet Time|VATS]] mode allows you to select them and shoot them with far greater accuracy. There's something ''[[Video Game Cruelty Potential|special]]'' about the first time you detonate a wastelanders arm by shooting the grenade they planned to lob at you. And the following fifty.
* ''[[Terminator]] II: Judgment Day'' [[Arcade Game]]. During the sequence in the future, the enemy regularly throws bombs at you. You can shoot and detonate them before they hit you.
* [[Cactus (Creator)|Cactus]]'s game ''[[Burn the Trash]]!'' is a [[Shoot
* In ''[[Resident Evil 4]]'' and ''[[Resident Evil 5|5]]'' you can shoot down thrown weapons like sickles or crossbow bolts. There is even an achievement/trophy for using your knife to deflect a crossbow bolt in ''[[Resident Evil 5]]''.
* This trope is the entire point of ''[[Missile Command]]''.
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