Destructible Projectiles: Difference between revisions

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* ''[[The Incredible Hulk: Ultimate Destruction]]'' (the [[Spiritual Successor|spiritual predecessor]] to ''[[Prototype (video game)|Prototype]]'') gave the Hulk the ability to either punch missiles back at the tanks that shot them, or to catch them and throw them back like footballs.
* ''[[The Incredible Hulk: Ultimate Destruction]]'' (the [[Spiritual Successor|spiritual predecessor]] to ''[[Prototype (video game)|Prototype]]'') gave the Hulk the ability to either punch missiles back at the tanks that shot them, or to catch them and throw them back like footballs.
* The last Ganondorf fight in ''[[Ocarina of Time]]'' uses this. You have to play "tennis" with his energy balls.
* The last Ganondorf fight in ''[[Ocarina of Time]]'' uses this. You have to play "tennis" with his energy balls.
* Bullet Bills in the Mario series are a gray area between "lifeless projectile" and "enemy character", considering that in the sidescrolling games you can [[Goomba Stomp]] them like any other enemy. However, it might be worth noting that in [[New Super Mario Bros]], Bullet Bills can deflect ''off each other'', whereas in the 8- and 16- bit sidescrollers they simply passed through. Bullet Bills in ''[[Super Mario Sunshine]]'' can be destroyed ''by spraying water at them.''
* Bullet Bills in the Mario series are a gray area between "lifeless projectile" and "enemy character", considering that in the sidescrolling games you can [[Goomba Stomp]] them like any other enemy. However, it might be worth noting that in [[New Super Mario Bros.]], Bullet Bills can deflect ''off each other'', whereas in the 8- and 16- bit sidescrollers they simply passed through. Bullet Bills in ''[[Super Mario Sunshine]]'' can be destroyed ''by spraying water at them.''
* In ''[[Fallout]] 3'', held and thrown grenades can be shot to make them detonate prematurely. Of course, it's darn near impossible what with combat being so hectic and them being so small and fast. However, using [[Bullet Time|VATS]] mode allows you to select them and shoot them with far greater accuracy. There's something ''[[Video Game Cruelty Potential|special]]'' about the first time you detonate a wastelanders arm by shooting the grenade they planned to lob at you. And the following fifty.
* In ''[[Fallout]] 3'', held and thrown grenades can be shot to make them detonate prematurely. Of course, it's darn near impossible what with combat being so hectic and them being so small and fast. However, using [[Bullet Time|VATS]] mode allows you to select them and shoot them with far greater accuracy. There's something ''[[Video Game Cruelty Potential|special]]'' about the first time you detonate a wastelanders arm by shooting the grenade they planned to lob at you. And the following fifty.
* ''[[Terminator]] II: Judgment Day'' [[Arcade Game]]. During the sequence in the future, the enemy regularly throws bombs at you. You can shoot and detonate them before they hit you.
* ''[[Terminator]] II: Judgment Day'' [[Arcade Game]]. During the sequence in the future, the enemy regularly throws bombs at you. You can shoot and detonate them before they hit you.
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[[Category:Examples Need Sorting]]
[[Category:Examples Need Sorting]]
[[Category:Video Game Tropes]]
[[Category:Video Game Tropes]]
[[Category:Destructible Projectiles]]
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