Destructible Projectiles: Difference between revisions

Content added Content deleted
m (Mass update links)
m (Mass update links)
Line 6: Line 6:
This is also the mechanic that enables [[Playing Tennis With the Boss]]. Sometimes it can also provide a renewable source of health or ammo pickups, especially in extended [[Boss Battle|Boss Battles]] (where it may overlap with [[Boss Arena Recovery]]).
This is also the mechanic that enables [[Playing Tennis With the Boss]]. Sometimes it can also provide a renewable source of health or ammo pickups, especially in extended [[Boss Battle|Boss Battles]] (where it may overlap with [[Boss Arena Recovery]]).


Contrast [[Shoot the Bullet]], in which this is an extraordinary ([[Moment of Awesome]]/[[Cutscene Power to The Max]]) feat instead of a normal gameplay mechanic. [[Painfully-Slow Projectile|Painfully Slow Projectiles]] or [[Bullet Time]] are usually the reason this is possible.
Contrast [[Shoot the Bullet]], in which this is an extraordinary ([[Moment of Awesome]]/[[Cutscene Power to the Max]]) feat instead of a normal gameplay mechanic. [[Painfully-Slow Projectile|Painfully Slow Projectiles]] or [[Bullet Time]] are usually the reason this is possible.
Homing missiles and grenades are the most common candidates for this.
Homing missiles and grenades are the most common candidates for this.


Line 13: Line 13:


* Many [[Shoot'Em Up]] games have oval- or oblong-shaped projectiles that the player can shoot down. Homing missiles in such games are ''usually'' destructible too.
* Many [[Shoot'Em Up]] games have oval- or oblong-shaped projectiles that the player can shoot down. Homing missiles in such games are ''usually'' destructible too.
* Most enemy projectiles in ''[[Cabal]]'' and ''[[Blood Bros]]'' are destructible. It's easier to dodge them, though.
* Most enemy projectiles in ''[[Cabal]]'' and ''[[Blood Bros.]]'' are destructible. It's easier to dodge them, though.
* Many projectiles in ''[[La Mulana]]'' can be destroyed by hitting them: for example [[Ballistic Bone|thrown bones]], fire chunks, and even the [[Abnormal Ammo|burning excrements]] bonnacons attack with.
* Many projectiles in ''[[La-Mulana]]'' can be destroyed by hitting them: for example [[Ballistic Bone|thrown bones]], fire chunks, and even the [[Abnormal Ammo|burning excrements]] bonnacons attack with.
* In ''[[Cave Story (Video Game)|Cave Story]]'', many projectiles can be shot and drop hearts, energy crystals or ammo, which makes them a useful source of [[Boss Arena Recovery]].
* In ''[[Cave Story]]'', many projectiles can be shot and drop hearts, energy crystals or ammo, which makes them a useful source of [[Boss Arena Recovery]].
* In the ''[[Clonk (Video Game)|Clonk]]'' military packs "Eke Reloaded" and "Codename: Modern Combat", grenades and rockets can be shot to safely destroy them.
* In the ''[[Clonk]]'' military packs "Eke Reloaded" and "Codename: Modern Combat", grenades and rockets can be shot to safely destroy them.
* Some ''[[Mega Man (Video Game)|Mega Man]]'' projectiles.
* Some ''[[Mega Man (video game)|Mega Man]]'' projectiles.
* ''[[Guxt]]'' missiles can be shot.
* ''[[Guxt]]'' missiles can be shot.
* Most projectiles in [[Castlevania]] games.
* Most projectiles in [[Castlevania]] games.
Line 26: Line 26:
* In various ''[[Metroid]]'' games ([[Super Metroid]] in particular), certain projectiles can be destroyed for health or Missile refills during boss battles.
* In various ''[[Metroid]]'' games ([[Super Metroid]] in particular), certain projectiles can be destroyed for health or Missile refills during boss battles.
* ''[[Hero Core]]'' homing missiles.
* ''[[Hero Core]]'' homing missiles.
* The Redeemer in ''[[Unreal Tournament (Video Game)|Unreal Tournament]]'', ''[[Unreal Tournament 2004 (Video Game)|UT2004]]'' and ''[[Unreal Tournament III (Video Game)|UT3]]'', can be shot down with a well-placed shot, as well as the AVRiL missiles in ''2004'' and ''III''.
* The Redeemer in ''[[Unreal Tournament]]'', ''[[Unreal Tournament 2004|UT2004]]'' and ''[[Unreal Tournament 3|UT3]]'', can be shot down with a well-placed shot, as well as the AVRiL missiles in ''2004'' and ''III''.
* Certain projectiles act this way in the ''[[Star Fox (Video Game)|Star Fox]]'' games, allowing you to destroy them for health power-ups.
* Certain projectiles act this way in the ''[[Star Fox (series)|Star Fox]]'' games, allowing you to destroy them for health power-ups.
* In the ''[[Super Smash Bros]]'' series, every character can activate their shield to deflect projectiles, and can reflect them directly with perfect timing. Multiple characters like Fox, Ness, Mr. Game and Watch and Mario possess moves that can reflect or absorb projectiles. Most projectiles can also be canceled out by simply hitting them with an attack that has a higher priority.
* In the ''[[Super Smash Bros]]'' series, every character can activate their shield to deflect projectiles, and can reflect them directly with perfect timing. Multiple characters like Fox, Ness, Mr. Game and Watch and Mario possess moves that can reflect or absorb projectiles. Most projectiles can also be canceled out by simply hitting them with an attack that has a higher priority.
* In ''[[Viewtiful Joe]]'', the player can punch or kick bullets and missiles back at targets while using slow motion, and can shoot them while in the Six Machine. This is crucial for defeating several bosses, including the Helicopter, Harrier Jet and both tanks.
* In ''[[Viewtiful Joe]]'', the player can punch or kick bullets and missiles back at targets while using slow motion, and can shoot them while in the Six Machine. This is crucial for defeating several bosses, including the Helicopter, Harrier Jet and both tanks.
* In ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'', the Pyro's [[Kill It With Fire|flamethrower's]] alternate fire shoots out a gust of air that can deflect a soldier's fired rocket, bouncing it right back where it came from.
* In ''[[Team Fortress 2]]'', the Pyro's [[Kill It with Fire|flamethrower's]] alternate fire shoots out a gust of air that can deflect a soldier's fired rocket, bouncing it right back where it came from.
** You can also shoot a Huntsman arrow at rockets, and the rockets will disintegrate, leaving the arrow to continue unharmed.
** You can also shoot a Huntsman arrow at rockets, and the rockets will disintegrate, leaving the arrow to continue unharmed.
* Most projectiles in ''[[Beat Hazard]]'' can be shot.
* Most projectiles in ''[[Beat Hazard]]'' can be shot.
* ''[[The Incredible Hulk Ultimate Destruction]]'' (the [[Spiritual Successor|spiritual predecessor]] to ''[[Prototype (Video Game)|Prototype]]'') gave the Hulk the ability to either punch missiles back at the tanks that shot them, or to catch them and throw them back like footballs.
* ''[[The Incredible Hulk: Ultimate Destruction]]'' (the [[Spiritual Successor|spiritual predecessor]] to ''[[Prototype (video game)|Prototype]]'') gave the Hulk the ability to either punch missiles back at the tanks that shot them, or to catch them and throw them back like footballs.
* The last Ganondorf fight in ''[[Ocarina of Time]]'' uses this. You have to play "tennis" with his energy balls.
* The last Ganondorf fight in ''[[Ocarina of Time]]'' uses this. You have to play "tennis" with his energy balls.
* Bullet Bills in the Mario series are a gray area between "lifeless projectile" and "enemy character", considering that in the sidescrolling games you can [[Goomba Stomp]] them like any other enemy. However, it might be worth noting that in [[New Super Mario Bros (Video Game)|New Super Mario Bros]], Bullet Bills can deflect ''off each other'', whereas in the 8- and 16- bit sidescrollers they simply passed through. Bullet Bills in ''[[Super Mario Sunshine]]'' can be destroyed ''by spraying water at them.''
* Bullet Bills in the Mario series are a gray area between "lifeless projectile" and "enemy character", considering that in the sidescrolling games you can [[Goomba Stomp]] them like any other enemy. However, it might be worth noting that in [[New Super Mario Bros]], Bullet Bills can deflect ''off each other'', whereas in the 8- and 16- bit sidescrollers they simply passed through. Bullet Bills in ''[[Super Mario Sunshine]]'' can be destroyed ''by spraying water at them.''
* In ''[[Fallout]] 3'', held and thrown grenades can be shot to make them detonate prematurely. Of course, it's darn near impossible what with combat being so hectic and them being so small and fast. However, using [[Bullet Time|VATS]] mode allows you to select them and shoot them with far greater accuracy. There's something ''[[Video Game Cruelty Potential|special]]'' about the first time you detonate a wastelanders arm by shooting the grenade they planned to lob at you. And the following fifty.
* In ''[[Fallout]] 3'', held and thrown grenades can be shot to make them detonate prematurely. Of course, it's darn near impossible what with combat being so hectic and them being so small and fast. However, using [[Bullet Time|VATS]] mode allows you to select them and shoot them with far greater accuracy. There's something ''[[Video Game Cruelty Potential|special]]'' about the first time you detonate a wastelanders arm by shooting the grenade they planned to lob at you. And the following fifty.
* ''[[Terminator]] II: Judgment Day'' [[Arcade Game]]. During the sequence in the future, the enemy regularly throws bombs at you. You can shoot and detonate them before they hit you.
* ''[[Terminator]] II: Judgment Day'' [[Arcade Game]]. During the sequence in the future, the enemy regularly throws bombs at you. You can shoot and detonate them before they hit you.
* [[Cactus (Creator)|Cactus]]'s game ''[[Burn the Trash]]!'' is a [[Shoot'Em Up]] where the player's ship has a secondary weapon that destroys all enemy bullets in its path. The "ship" from the same author's ''Deep/Wing/Break'' can shoot and destroy enemy bullets with its regular weapon. ''[[Minubeat (Video Game)|Minubeat]]'' has a weapon that instantly destroys all enemy bullets on screen, in what would be otherwise a typical [[Bullet Hell]] game.
* [[Cactus]]'s game ''[[Burn the Trash]]!'' is a [[Shoot'Em Up]] where the player's ship has a secondary weapon that destroys all enemy bullets in its path. The "ship" from the same author's ''Deep/Wing/Break'' can shoot and destroy enemy bullets with its regular weapon. ''[[Minubeat]]'' has a weapon that instantly destroys all enemy bullets on screen, in what would be otherwise a typical [[Bullet Hell]] game.
* In ''[[Resident Evil 4]]'' and ''[[Resident Evil 5|5]]'' you can shoot down thrown weapons like sickles or crossbow bolts. There is even an achievement/trophy for using your knife to deflect a crossbow bolt in ''[[Resident Evil 5]]''.
* In ''[[Resident Evil 4]]'' and ''[[Resident Evil 5|5]]'' you can shoot down thrown weapons like sickles or crossbow bolts. There is even an achievement/trophy for using your knife to deflect a crossbow bolt in ''[[Resident Evil 5]]''.
* This trope is the entire point of ''[[Missile Command]]''.
* This trope is the entire point of ''[[Missile Command]]''.
Line 46: Line 46:
* In the games of ''[[Battle City]]'' series, one of the main gameplay mechanics is being able to shoot down enemy projectiles.
* In the games of ''[[Battle City]]'' series, one of the main gameplay mechanics is being able to shoot down enemy projectiles.
* In ''[[Serious Sam]]'' series, the rockets fired from major biomechanoids can be shot down. In ''Serious Sam 1'', alduran reptiloids' slimeballs and many other projectiles are also destructible.
* In ''[[Serious Sam]]'' series, the rockets fired from major biomechanoids can be shot down. In ''Serious Sam 1'', alduran reptiloids' slimeballs and many other projectiles are also destructible.
* In ''[[Mini Robot Wars (Video Game)|Mini Robot Wars]]'', enemy projectiles can be destroyed. This is an important mechanic, because if any projectile gets past your defense line, you lose health!
* In ''[[Mini Robot Wars]]'', enemy projectiles can be destroyed. This is an important mechanic, because if any projectile gets past your defense line, you lose health!
* The rocks the Tank throws in ''[[Left 4 Dead]]'' can be shot down by gunfire, but it requires precise aim and a good amount of bullets to shoot a thrown rock slab out.
* The rocks the Tank throws in ''[[Left 4 Dead]]'' can be shot down by gunfire, but it requires precise aim and a good amount of bullets to shoot a thrown rock slab out.
* In ''[[Battlestar Galactica Online (Video Game)|Battlestar Galactica Online]]'', you can destroy missiles. Normal bullets are no-go though. Strikes usually are relegated to this role in big battles, where the presence of Escorts makes it hard for them to get any useful licks in.
* In ''[[Battlestar Galactica Online]]'', you can destroy missiles. Normal bullets are no-go though. Strikes usually are relegated to this role in big battles, where the presence of Escorts makes it hard for them to get any useful licks in.
* In [[Super Mario World]], you can destroy certain projectiles (like the fireballs and bones enemies throw) with the cape spin, which is useful if you've got nowhere to run.
* In [[Super Mario World]], you can destroy certain projectiles (like the fireballs and bones enemies throw) with the cape spin, which is useful if you've got nowhere to run.


== Non-videogame examples ==
== Non-videogame examples ==
* In ''[[Star Wars]]'', Jedi are able to deflect lasers by hitting them with a lightsaber.
* In ''[[Star Wars]]'', Jedi are able to deflect lasers by hitting them with a lightsaber.
* In ''[[Lord of the Rings (Film)|Lord of the Rings]]'', Boromir defects some of the arrows with his sword.
* In ''[[The Lord of the Rings (film)|Lord of the Rings]]'', Boromir defects some of the arrows with his sword.
* ''[[Sinfest]]'', for [http://www.sinfest.net/archive_page.php?comicID=3814 Devil is competent at point-defence].
* ''[[Sinfest]]'', for [http://www.sinfest.net/archive_page.php?comicID=3814 Devil is competent at point-defence].