Development Gag: Difference between revisions

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* During the ''[[Guild Wars]]'' War in Kryta arc, Confessor Isaiah, the leader of the White Mantle (named after Isaiah Cartrwight, the former leader of the skill balance team) has a skill called "Isaiah's Balance," which causes the next skill used by its target(s) to cost 25 energy and recharge in 90 seconds, reflecting an infamous skill nerf.
* During the ''[[Guild Wars]]'' War in Kryta arc, Confessor Isaiah, the leader of the White Mantle (named after Isaiah Cartrwight, the former leader of the skill balance team) has a skill called "Isaiah's Balance," which causes the next skill used by its target(s) to cost 25 energy and recharge in 90 seconds, reflecting an infamous skill nerf.
* [[Telltale]]'s ''[[Back to the Future: The Game]]'' includes a development gag relating to the third movie. Marty is told by a descendant of Marshall Strickland (whom he met in 1885) that the Marshall had been shot in the back by Buford Tannen. Marty states that he doesn't remember that occurrence; the scene was filmed for the third movie, but ultimately deleted.
* [[Telltale]]'s ''[[Back to the Future: The Game]]'' includes a development gag relating to the third movie. Marty is told by a descendant of Marshall Strickland (whom he met in 1885) that the Marshall had been shot in the back by Buford Tannen. Marty states that he doesn't remember that occurrence; the scene was filmed for the third movie, but ultimately deleted.
* The ''[[Bioshock]] 2'' ARG "Something In The Sea" featured a character that visited Rapture then managed to return to the United States. The man then wrote a story about his experiences and submitted it to a science fiction magazine only for the editor to completely mangle the story into unrecognizability. One of the changes was turning the Little Sisters into chipmunk-like creatures, a reference to early concept art which rendered them as such.
* The ''[[BioShock (series)]] 2'' ARG "Something In The Sea" featured a character that visited Rapture then managed to return to the United States. The man then wrote a story about his experiences and submitted it to a science fiction magazine only for the editor to completely mangle the story into unrecognizability. One of the changes was turning the Little Sisters into chipmunk-like creatures, a reference to early concept art which rendered them as such.
* [[Crisis Core|Angeal's]] design is based on an old concept idea for Cloud.
* [[Crisis Core|Angeal's]] design is based on an old concept idea for Cloud.
* While designing ''[[Resident Evil 2]]'', Capcom created a big white block as a simple polygon to test the game's hit detection. By the time had come for the game to go gold, the block was further defined into the protagonist of the minigame "The Tofu Survivor". ''Resident Evil 3'', built in the same engine, also has Tofu [[Dummied Out]], while ''The Darkside Chronicles'' contains another minigame where the player runs around blasting hulks of tofu as a [[Shout-Out]].
* While designing ''[[Resident Evil 2]]'', Capcom created a big white block as a simple polygon to test the game's hit detection. By the time had come for the game to go gold, the block was further defined into the protagonist of the minigame "The Tofu Survivor". ''Resident Evil 3'', built in the same engine, also has Tofu [[Dummied Out]], while ''The Darkside Chronicles'' contains another minigame where the player runs around blasting hulks of tofu as a [[Shout-Out]].