Development Gag: Difference between revisions

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* The ''[[Bioshock]] 2'' ARG "Something In The Sea" featured a character that visited Rapture then managed to return to the United States. The man then wrote a story about his experiences and submitted it to a science fiction magazine only for the editor to completely mangle the story into unrecognizability. One of the changes was turning the Little Sisters into chipmunk-like creatures, a reference to early concept art which rendered them as such.
* The ''[[Bioshock]] 2'' ARG "Something In The Sea" featured a character that visited Rapture then managed to return to the United States. The man then wrote a story about his experiences and submitted it to a science fiction magazine only for the editor to completely mangle the story into unrecognizability. One of the changes was turning the Little Sisters into chipmunk-like creatures, a reference to early concept art which rendered them as such.
* [[Crisis Core|Angeal's]] design is based on an old concept idea for Cloud.
* [[Crisis Core|Angeal's]] design is based on an old concept idea for Cloud.
* While designing ''[[Resident Evil 2 (Video Game)]]'', Capcom created a big white block as a simple polygon to test the game's hit detection. By the time had come for the game to go gold, the block was further defined into the protagonist of the minigame "The Tofu Survivor". ''Resident Evil 3'', built in the same engine, also has Tofu [[Dummied Out]], while ''The Darkside Chronicles'' contains another minigame where the player runs around blasting hulks of tofu as a [[Shout-Out]].
* While designing ''[[Resident Evil 2]]'', Capcom created a big white block as a simple polygon to test the game's hit detection. By the time had come for the game to go gold, the block was further defined into the protagonist of the minigame "The Tofu Survivor". ''Resident Evil 3'', built in the same engine, also has Tofu [[Dummied Out]], while ''The Darkside Chronicles'' contains another minigame where the player runs around blasting hulks of tofu as a [[Shout-Out]].
* In ''[[TimeShift]]'', the "Alpha Suit" worn by the main antagonist (established as the prototype of the "Beta Suit" worn by the protagonist) is based on the design of the protagonit's suit in the early steampunk inspired version of the game (which was then massively overhauled).
* In ''[[TimeShift]]'', the "Alpha Suit" worn by the main antagonist (established as the prototype of the "Beta Suit" worn by the protagonist) is based on the design of the protagonit's suit in the early steampunk inspired version of the game (which was then massively overhauled).
* In ''[[Dragon Age Origins]]'', talking to Shale reveals she used to be 10 ft tall (like other golems) until her owner took a ''chisel'' to her and carved her down to her current size because she couldn't fit through doors. This is the exact same reason why the developers had to shrink down her original model.
* In ''[[Dragon Age Origins]]'', talking to Shale reveals she used to be 10 ft tall (like other golems) until her owner took a ''chisel'' to her and carved her down to her current size because she couldn't fit through doors. This is the exact same reason why the developers had to shrink down her original model.