Diagonal Speed Boost: Difference between revisions

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{{examples}}
{{examples}}


* [[Chess (Tabletop Game)|Chess]]: Averted for the bishop since it can't turn while moving so it takes two turns to get to a position that the rook could reach in one (although it can be vice versa in other situations). Played straight for the king.
* [[Chess]]: Averted for the bishop since it can't turn while moving so it takes two turns to get to a position that the rook could reach in one (although it can be vice versa in other situations). Played straight for the king.
** This fact becomes important in several chess problems.
** This fact becomes important in several chess problems.
** This fact is ''critical'' for the proper use of the king in pretty much all endgames. Which makes it critical for playing the game well, period.
** This fact is ''critical'' for the proper use of the king in pretty much all endgames. Which makes it critical for playing the game well, period.
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* ''[[Doom]]'': Strafing and running forward at the same time is 30% faster than just moving forward or strafing - this is SR40, named so because you move at ~40 units/tic. It is also possible for a further speed boost known as SR50 (~50 u/t), where you look and strafe in the same direction, with "strafe on look" on. Combined with moving forward, this gives the full ~41% speed boost, and is used in many speedruns.
* ''[[Doom]]'': Strafing and running forward at the same time is 30% faster than just moving forward or strafing - this is SR40, named so because you move at ~40 units/tic. It is also possible for a further speed boost known as SR50 (~50 u/t), where you look and strafe in the same direction, with "strafe on look" on. Combined with moving forward, this gives the full ~41% speed boost, and is used in many speedruns.
** ''[[Descent]]'': Took this into the third dimension. To travel fastest, combine a diagonal slide (eg, up+right) with forward thrust. This gives a 73% speed boost, not counting the afterburner added in Descent 2. Possibly [[Justified Trope|justified]] as using several of your ship's thrusters simultaneously.
** ''[[Descent]]'': Took this into the third dimension. To travel fastest, combine a diagonal slide (eg, up+right) with forward thrust. This gives a 73% speed boost, not counting the afterburner added in Descent 2. Possibly [[Justified Trope|justified]] as using several of your ship's thrusters simultaneously.
** Speed runs of ''[[Golden Eye 1997 (Video Game)|Golden Eye 1997]]'' and its [[Spiritual Successor]] ''[[Perfect Dark]]'' pretty much require you to strafe-run everywhere.
** Speed runs of ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'' and its [[Spiritual Successor]] ''[[Perfect Dark]]'' pretty much require you to strafe-run everywhere.
** ''[[Quake]]'' stopped Doom-style straferunning by capping a player's running velocity (by default, to 320 units/second). However, the fix applies gradually, and only applies on the ground, meaning strafing and jumping at the same time preserves the momentum gained from strafing. You can also strafe and turn while in mid-air, speeding you up even further. Some Quake ports have a feature that will have you jump the first moment you hit the ground when you press and hold the jump key. Combining all of these, it's not surprising to see people hurtling around maps, going more than double the normal max speed, and jumping around like... rabbits. It's pretty obvious where the term "bunnyhopping" came from.
** ''[[Quake]]'' stopped Doom-style straferunning by capping a player's running velocity (by default, to 320 units/second). However, the fix applies gradually, and only applies on the ground, meaning strafing and jumping at the same time preserves the momentum gained from strafing. You can also strafe and turn while in mid-air, speeding you up even further. Some Quake ports have a feature that will have you jump the first moment you hit the ground when you press and hold the jump key. Combining all of these, it's not surprising to see people hurtling around maps, going more than double the normal max speed, and jumping around like... rabbits. It's pretty obvious where the term "bunnyhopping" came from.
** Similar anomalies show through in the [[Half Life|Half-Life/Source]] games. Spamming directional keys can get you moving slightly faster than your maximum speed, which is excusable, but you can still [[Ladder Physics|strafe and walk up ladders simultaneously]]. Custom maps have even used this as a puzzle element since you can jump from the top of a ladder with more upward velocity than your legs can provide. Even the recent [[Left 4 Dead]] series only sports new ladder code for survivors; the zombie team can still climb walls 50% faster with this trick.
** Similar anomalies show through in the [[Half Life|Half-Life/Source]] games. Spamming directional keys can get you moving slightly faster than your maximum speed, which is excusable, but you can still [[Ladder Physics|strafe and walk up ladders simultaneously]]. Custom maps have even used this as a puzzle element since you can jump from the top of a ladder with more upward velocity than your legs can provide. Even the recent [[Left 4 Dead]] series only sports new ladder code for survivors; the zombie team can still climb walls 50% faster with this trick.
*** Speaking of Source, ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' takes the aforementioned aerial version [[Up to Eleven]], as it lets [[Rocket Jump|Rocket Jumping]] and Sticky Jumping [http://wiki.teamfortress.com/wiki/Strafing#Air_Strafing "airstrafe"] to do greatly increase distance traveled and do insane things like mid-air corkscrews that send you back faster than you started ''in the opposite direction.''
*** Speaking of Source, ''[[Team Fortress 2]]'' takes the aforementioned aerial version [[Up to Eleven]], as it lets [[Rocket Jump|Rocket Jumping]] and Sticky Jumping [http://wiki.teamfortress.com/wiki/Strafing#Air_Strafing "airstrafe"] to do greatly increase distance traveled and do insane things like mid-air corkscrews that send you back faster than you started ''in the opposite direction.''
** ''[[Battlezone 1998 (Video Game)|Battlezone 1998]]'', on the other hand, retains this. In fact, going forward, strafing, pitching your hovertank forward (auto-stabilizing needs to be turned off or the tank will try to level out by itself) and using the jump thrusters all at once gives much faster movement - to say nothing of an engine glitch (?) that allows hovertanks to float high enough to be out of range for most weapons.
** ''[[Battlezone (1998 video game)|Battlezone 1998]]'', on the other hand, retains this. In fact, going forward, strafing, pitching your hovertank forward (auto-stabilizing needs to be turned off or the tank will try to level out by itself) and using the jump thrusters all at once gives much faster movement - to say nothing of an engine glitch (?) that allows hovertanks to float high enough to be out of range for most weapons.
*** Naturally, all versions of ''Battlezone 2'''s unofficial 1.3 patch take flying out, [[Broken Base|to much rage from the veteran players]].
*** Naturally, all versions of ''Battlezone 2'''s unofficial 1.3 patch take flying out, [[Broken Base|to much rage from the veteran players]].
* Almost all [[Roguelike|Roguelikes]].
* Almost all [[Roguelike|Roguelikes]].
** One of the earliest creatures in [[Nethack|NetHack]], the [[Meaningful Name|grid bug]], cannot take advantage of the diagonal speed boost. The "grid bug conduct" is an unofficial [[Self-Imposed Challenge]] to voluntarily apply the same limitation to your character, which is much more important and potentially lethal than it sounds.
** One of the earliest creatures in [[Nethack]], the [[Meaningful Name|grid bug]], cannot take advantage of the diagonal speed boost. The "grid bug conduct" is an unofficial [[Self-Imposed Challenge]] to voluntarily apply the same limitation to your character, which is much more important and potentially lethal than it sounds.
** The ''[[Pokémon Mystery Dungeon]]'' series.
** The ''[[Pokémon Mystery Dungeon]]'' series.
* ''[[Deadly Towers (Video Game)|Deadly Towers]]'' plays this straight in the first place, but there is also an item (called the Hyper Shoes) that increases your move speed...but only if you're moving diagonally.
* ''[[Deadly Towers]]'' plays this straight in the first place, but there is also an item (called the Hyper Shoes) that increases your move speed...but only if you're moving diagonally.
* Occurs in ''[[Marble Blast Gold]]''. Hold down two direction keys at once and the marble will travel faster than normal. This is sometimes needed to beat the gold times.
* Occurs in ''[[Marble Blast Gold]]''. Hold down two direction keys at once and the marble will travel faster than normal. This is sometimes needed to beat the gold times.
* "Zig-zagging" is the best way to run in the open field in ''[[Tecmo Super Bowl]]'' and its sequels because you don't lose speed when rushing diagonally.
* "Zig-zagging" is the best way to run in the open field in ''[[Tecmo Super Bowl]]'' and its sequels because you don't lose speed when rushing diagonally.
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* [[Youju Senki AD 2048]] has an odd variation: moving one space diagonally is considered the same as moving one space vertically or horizontally (counted as one space when moving or shooting), but the characters cannot move like this if the spaces next to them are occupied by enemies or obstructions (to put it simply, if you can't move there without diagonal movement, you can't move there period). However, this limitation does not affect attacks (meaning that even if a character can't move diagonally into a space, they can still shoot that space if they're in range).
* [[Youju Senki AD 2048]] has an odd variation: moving one space diagonally is considered the same as moving one space vertically or horizontally (counted as one space when moving or shooting), but the characters cannot move like this if the spaces next to them are occupied by enemies or obstructions (to put it simply, if you can't move there without diagonal movement, you can't move there period). However, this limitation does not affect attacks (meaning that even if a character can't move diagonally into a space, they can still shoot that space if they're in range).
* Oddly present in [[Halo]] 3 and Reach. Picking up a turret causes you to move slower, but moving diagonally is slightly faster than walking straight ahead.
* Oddly present in [[Halo]] 3 and Reach. Picking up a turret causes you to move slower, but moving diagonally is slightly faster than walking straight ahead.
* Some [[Racing Game|Racing Games]] have an unintentional technique called "snaking" in which zig-zagging left and right across a straightaway causes the vehicle to move faster than if it just went in a straight line. This is due to to how these games give out boosts for drifting in certain ways. The [[Mario Kart (Video Game)|Mario Kart]] series and ''[[F Zero|F-Zero GX]]'' are examples of games with snaking.
* Some [[Racing Game|Racing Games]] have an unintentional technique called "snaking" in which zig-zagging left and right across a straightaway causes the vehicle to move faster than if it just went in a straight line. This is due to to how these games give out boosts for drifting in certain ways. The [[Mario Kart]] series and ''[[F-Zero|F-Zero GX]]'' are examples of games with snaking.
* An odd variation in ''[[Sonic Labyrinth]]'' is that Sonic walks slighty faster if he moves to the left or to the right.
* An odd variation in ''[[Sonic Labyrinth]]'' is that Sonic walks slighty faster if he moves to the left or to the right.
* ''Gunrox'', an online turn-based, grid-based, squad-based tactics game, has this. Making use of it is an easy way to gain the advantage over an inexperienced player.
* ''Gunrox'', an online turn-based, grid-based, squad-based tactics game, has this. Making use of it is an easy way to gain the advantage over an inexperienced player.