Difficult but Awesome: Difference between revisions

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** To illustrate: [http://www.youtube.com/watch?v=e9NYYewCSxo&list=FLX0j1EfCVuw_XkO3y7TDNPw&index=69&feature=plpp_video GOTCHA BITCH!]
** To illustrate: [http://www.youtube.com/watch?v=e9NYYewCSxo&list=FLX0j1EfCVuw_XkO3y7TDNPw&index=69&feature=plpp_video GOTCHA BITCH!]
* ''[[Baten Kaitos]] Origins''' combat system is made around this trope. As the game goes on, it focuses more and more on combo building and less on blindly attacking. Inexperienced players will get knocked around by basic enemies and struggle with bosses, but experienced players can kill the [[True Final Boss]] in ''one turn'' with a bit of luck.
* ''[[Baten Kaitos]] Origins''' combat system is made around this trope. As the game goes on, it focuses more and more on combo building and less on blindly attacking. Inexperienced players will get knocked around by basic enemies and struggle with bosses, but experienced players can kill the [[True Final Boss]] in ''one turn'' with a bit of luck.
* This is the modus operandi of ''[[Demons Souls]]'' and ''[[Dark Souls]]''. The games are very unforgiving, and expect you to learn and understand the various enemy tells. Still, the games are extremely well crafted and most importantly, fair.
* This is the modus operandi of ''[[Demon's Souls]]'' and ''[[Dark Souls]]''. The games are very unforgiving, and expect you to learn and understand the various enemy tells. Still, the games are extremely well crafted and most importantly, fair.