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{{Useful Notes|wppage=Digital rights management}}
{{Examples Need Sorting}}
'''Digital rights management''' (sometimes referred to as "digital ''restrictions'' management" or "digital rights ''mangling''", especially among detractors, and usually abbreviated "[[DRM]]") is a general term for access control mechanisms implemented on digital media to limit what a user can and cannot do with it.
If you hear the word in general conversation, it's most likely specifically referring to the [[Copy Protection]] placed by copyright holders on digital audio and video
In the United States, the [[DMCA|Digital Millennium Copyright Act]] outlaws the use of mechanisms for bypassing or circumventing DRM; other jurisdictions' laws vary.
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Not to be confused with "Direct Rendering Manager"<ref>a component supporting hardware acceleration</ref> in [[Linux]].
== Types of DRM include: ==▼
* [[Copy Protection]] - wherein measures are created to prevent users from copying floppies, CDs, DVDs, or other media.
* [[Content
* [[Region Coding]] - a piece of software from another locale can't be run on your machine.
* [[User Operation Prohibit Flag]] - a user can't skip past certain portions of a video CD or DVD.
* [[Downloadable Content]] - in this case, in the sense that if you purchase a game pre-owned, you miss out on various portions of the game which were available to the original owner, unless you pay an 'access fee'.
{{examples|Examples Of DRM In Use:}}
* ''[[Gears of War]] 2'' was the largest game to initially implement the lattermost 'DLC' variety, with a pack of 5 remade multiplayer maps from the first game, but developers have irritably joked about doing the same thing with ''the endings'' of other games - which also, of course, makes them [[Unwinnable]] to anyone without the ability to download the missing vital content.
** ''[[Rock Band]] 2'' is doing something
*** Got ''[[Guitar Hero]] World Tour'' or ''Guitar Hero Smash Hits'' used? There's a good chance you won't be able to get any songs from them in ''Guitar Hero 5'' (
** The Nintendo Wii Speak microphone includes a single-use code to download the Wii Speak channel. Bought it used? No software for you!
** ''[[Forza Motorsport]] 3'' has an extra set of classic cars and test/benchmark circuits that you can download with the supplied code in the box.
** ''SOCOM: U.S. Navy SEALs Fireteam Bravo 3'' is the worst offender as of this writing. Bought it used? Pay an extra 20$ to '''''PLAY ONLINE!'''''
** EA has been doing this too, most recently{{when}} with the ''[[BioWare]]'' games, ''Dragon Age'' and ''Mass Effect 2'', which each come with a code for an extra party member if you buy them new (you must pay $15 for them if you buy it used). ''Mass Effect 2'' however has a little extra value with its Cerebus Network, which has various free bits of content, with more on the way, but you must either buy the game new or pay $15 for access to the network.
** The Nintendo Wiiware release of ''[[Mega Man 10]]'' was hacked right after its release by dedicated fans, who discovered that several DLC packs (that constituted an extra character, returning bosses from previous games and special stages) were already part of the coding (and that these DLC packs were already downloaded to your system when you bought the game). This meant that customers who bought the game had to pay an extra $10 to unlock content that was already made and on their systems. Naturally, this led to debates about the ethical nature of making customers pay for already-downloaded DLC.
*** ''Pokemon'' does the same thing.
**** Except it is free DLC.
*** Ditto ''[[Mass Effect 3]]'' with its release-date DLC that you had to pay to unlock. A vocal segment of the fanbase views this as a blatant cash-grab on the part of EA and ''[[BioWare]]''.
* One of the earliest types and by far one of the most ineffective is the CD Key.
* Microsoft Windows' Protected Media Path, to work with DRM-enabled media players.
* Installation Limits, which prevent the game from being installed from the disk after it has been installed a few times.
* SecuROM, which requires the CD to be in at all times when playing the game, although this can be defeated by either using a crack or making an ISO image of the game and mounting it.
** Not really. Crack works, but an ISO image doesn't since
** These fake flawed sectors would also slow the drive to a crawl and could cause Windows to permanently lower the drive's access mode (and hence, speed). [[Tar and Feathers|Tarring and feathering]] is too good for these people.
*** Repeatedly forcing a drive to read a bad track can't be good for it either...
*** It's not: forcing a drive to read bad sectors, tracks, and the like over and over again have had very detrimental consequences. See also...
* By far the most infamous one before SecuROM is StarForce. To sum it up, it installs a device driver with the highest security privileges (a Ring 0 driver), disables any SCSI device on your computer (most image mounting tools create a virtual SCSI drive), had a tendency to be unstable (which could crash the OS), Windows Vista was terribly allergic to it in normal mode (or even Safe Mode), and left a huge security hole in your computer. This is all when it wasn't simply ''destroying your CD drive'' as a result of careless device commands
** Need more proof the StarForce developers are pond scum? When Stardock Software, creators of ''[[Galactic Civilizations]]'' and ''[[Sins of a Solar Empire]]'', posted an article on their website stating how they felt that using DRM was bad customer relations and how they intended to abstain from
*** As if that wasn't enough, they threatened the first two parties that raised awareness of the damage
*** Even better, it's becoming an established (and even accepted) practice for people to torrent a game as a sort of informal demo, and fork over money if they like what they see. All StarForce has provided is [[Nice Job Fixing It, Villain|free advertising]].
* One of the earliest types of DRM is the infamous "What is word 20 on line 5 in page 30 of the instruction manual?" checks. If you lost the manual or obtained the game without one? You don't get to play!
** [[Sierra]] spoofed this a bit with an age check "DRM" for its ''[[Leisure Suit Larry]]'' games.
*** All of which has been undermined by the Internet, of course. And the fact that the ''Leisure Suit Larry'' questions
* One notable failure to enforce DRM in the music industry: Save an additional track to the disc, programmed and juxtaposed to convince computers the disc was blank. In order to render the disc playable on a computer, you'd have to render the track unreadable. Easier than it sounds, as the track was on the outermost edge, where it could easily be scratched or, more commonly, drawn over with a marker. That's right, America, [[Loophole Abuse|possession of anything capable of marring a disc surface is now a federal offense.]]
** Sony attempted a [[wikipedia:2005 Sony BMG CD copy protection scandal|disastrous DRM scheme]] in 2005 that upon inserting the disc into your drive, installed a rootkit onto computers and opened them up to much nastier computer problems. Soon, Sony was up to its ears in lawsuits and wound up having to recall all affected CDs. One affected Sony band, My Morning Jacket, encouraged fans to bypass the software and offered to replace affected CDs free of charge. That was ''months'' before Sony's full blown recall.
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