Diplomacy (game): Difference between revisions
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{{quote| ''"I got my buddy. I'll trust him with my car, my computer and my rent. I will not trust that son of a bitch with Belgium, though"''}}
A [[Turn
Originally designed as a game aid to teach people about diplomacy and the world situation before World War I, the game has been destroying friendships, making people pass out from stress, and ruining lives ever since.
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''Diplomacy'' is an example of the simultaneous-resolution campaign-level type of TBS game, and shows both its benefits (very pure strategy, as each player has the same positional information available to him - diplomatic information is another matter, making persuasion all-important) and its drawbacks (the chance for endless negotiations).
Also known simply as [[Spell My Name
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=== This game contains examples of: ===
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* [[Playing Both Sides]]: Pretty much ''the'' best situation one can be in. [[Gambit Pileup|Cue everyone trying to achieve it...]]
* [[Pragmatic Villainy]]: It is the general consensus that players should keep their treachery level to a minimum. So that when they really need to backstab someone, it will really hurt.
* [[Put
* [[Rage Quit]]: A problem on the judges. Several systems have been put in to account for this when selecting players.
* [[Real Time
* [[Risk Style Map]]: [http://www.diplom.org/Online/maps/colordip.gif Just look at it]
* [[Take Over the World]]: Sort of. You win by having more then half the supply centers on the board in your control which means you can claim to be the most powerful [[Evil Overlord]] in the world.
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