Diplomacy (game): Difference between revisions

Content added Content deleted
m (trope=>work)
m (Mass update links)
Line 2: Line 2:
{{quote| ''"I got my buddy. I'll trust him with my car, my computer and my rent. I will not trust that son of a bitch with Belgium, though"''}}
{{quote| ''"I got my buddy. I'll trust him with my car, my computer and my rent. I will not trust that son of a bitch with Belgium, though"''}}


A [[Turn Based Strategy]] board game, and one of the all-time classics, created by Allan B. Calhamer in 1954 and first published in 1959. While playing the game, a practice of dealing honestly and fairly with your opponents (inside the rules of the game) can be described much more succinctly as "losing". Possibly the most intense board game experience ever created, it has incredibly simple rules, is still popular fifty years after its publication, and ''will break your tiny little mind''. As an added bonus, there is a complete absence of any influence of random chance over the game: whatever happens, happens as a direct result of player decisions. Including stabbing you in the back, taking over your entire empire, and driving you out of the game, all because you believed the guy playing England when he said he was going to invade Tunis this turn.
A [[Turn-Based Strategy]] board game, and one of the all-time classics, created by Allan B. Calhamer in 1954 and first published in 1959. While playing the game, a practice of dealing honestly and fairly with your opponents (inside the rules of the game) can be described much more succinctly as "losing". Possibly the most intense board game experience ever created, it has incredibly simple rules, is still popular fifty years after its publication, and ''will break your tiny little mind''. As an added bonus, there is a complete absence of any influence of random chance over the game: whatever happens, happens as a direct result of player decisions. Including stabbing you in the back, taking over your entire empire, and driving you out of the game, all because you believed the guy playing England when he said he was going to invade Tunis this turn.


Originally designed as a game aid to teach people about diplomacy and the world situation before World War I, the game has been destroying friendships, making people pass out from stress, and ruining lives ever since.
Originally designed as a game aid to teach people about diplomacy and the world situation before World War I, the game has been destroying friendships, making people pass out from stress, and ruining lives ever since.
Line 30: Line 30:
''Diplomacy'' is an example of the simultaneous-resolution campaign-level type of TBS game, and shows both its benefits (very pure strategy, as each player has the same positional information available to him - diplomatic information is another matter, making persuasion all-important) and its drawbacks (the chance for endless negotiations).
''Diplomacy'' is an example of the simultaneous-resolution campaign-level type of TBS game, and shows both its benefits (very pure strategy, as each player has the same positional information available to him - diplomatic information is another matter, making persuasion all-important) and its drawbacks (the chance for endless negotiations).


Also known simply as [[Spell My Name With a "The"|The Hobby]]. Not to be confused with the [[Diplomacy (Fanfic)|popular Warcraft fanfic]].
Also known simply as [[Spell My Name with a "The"|The Hobby]]. Not to be confused with the [[Diplomacy (fanfic)|popular Warcraft fanfic]].
----
----
=== This game contains examples of: ===
=== This game contains examples of: ===
Line 61: Line 61:
* [[Playing Both Sides]]: Pretty much ''the'' best situation one can be in. [[Gambit Pileup|Cue everyone trying to achieve it...]]
* [[Playing Both Sides]]: Pretty much ''the'' best situation one can be in. [[Gambit Pileup|Cue everyone trying to achieve it...]]
* [[Pragmatic Villainy]]: It is the general consensus that players should keep their treachery level to a minimum. So that when they really need to backstab someone, it will really hurt.
* [[Pragmatic Villainy]]: It is the general consensus that players should keep their treachery level to a minimum. So that when they really need to backstab someone, it will really hurt.
* [[Put On a Bus]]: Montenegro, and a few other tiny states.
* [[Put on a Bus]]: Montenegro, and a few other tiny states.
* [[Rage Quit]]: A problem on the judges. Several systems have been put in to account for this when selecting players.
* [[Rage Quit]]: A problem on the judges. Several systems have been put in to account for this when selecting players.
* [[Real Time With Pause]]: Specifically the simultaneous-execution style. This is part of the reason that the potential for gambits and backstabbing for which the game is famous exists in the first place.
* [[Real Time with Pause]]: Specifically the simultaneous-execution style. This is part of the reason that the potential for gambits and backstabbing for which the game is famous exists in the first place.
* [[Risk Style Map]]: [http://www.diplom.org/Online/maps/colordip.gif Just look at it]
* [[Risk Style Map]]: [http://www.diplom.org/Online/maps/colordip.gif Just look at it]
* [[Take Over the World]]: Sort of. You win by having more then half the supply centers on the board in your control which means you can claim to be the most powerful [[Evil Overlord]] in the world.
* [[Take Over the World]]: Sort of. You win by having more then half the supply centers on the board in your control which means you can claim to be the most powerful [[Evil Overlord]] in the world.