Disposable Bandits: Difference between revisions

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* In ''[[Warcraft]] III'', bandits are a common type of unaligned creep. They can "Shadowmeld" to turn invisible at night, and the stronger ones have some tricks, but generally are no match for a hero with decent backup.
* Raiders appear as random encounters in every ''[[Fallout]]'' game.
* ''[[Kingdom Come: Deliverance]]'', like most open -world RPGs, features bandits the player can slaughter for gear and money early game. Taking on a whole camp directly isn't advised, even late game, but compared to the forces of the invading army they're easily disposed of.
* Pirates are a frequent random encounter when sailing between ports in ''[[Taipan!]]'' and its [[Spiritual Successor]] ''[[Tradewinds]]''
* Likewise for [[Spiritual Successor]] ''[[Tradewinds]]''
* Generic, unaffiliated, pirates are a common [[Random Encounter]] when sailing in ''[[Sid Meier's Pirates]]'' and can be hunted as a way to gain booty without taking on a national government. One unique aspect of the game's implementation is that ships encountered are not automatically identified, and sticking around to identify a ship decreases the odds you'll be able to get away or have initiative in the fight, but attacking straight away runs the risk of biting off more than you can chew and attacking other-wise non-hostile targets, possibility to the extent of starting a fight with a nation.