Distress Call: Difference between revisions

m
clean up
No edit summary
m (clean up)
Line 44:
* ''[[Return of the Living Dead]]'' has one of the brain-hungry zombies using the Fake Distress Call variant to order in some food: "Send more paramedics."
** The living characters also use this to a degree, as they ''don't'' admit they're under attack by zombies when they call for help, but by people who've gone murderously insane "like rabies, only it's a lot faster". They're not trying to lure in victims, they just know the emergency responders will never believe the truth.
* [[Unwinnable Training Simulation|The Kobayashi Maru]] scenario from ''[[Star Trek II: The Wrath of Khan|Star Trek II the Wrath of Khan]]'' (and subsequent incarnations of ''[[Star Trek]]'') kicks off with ''Enterprise'' receiving a distress call from the ship of that name (which may be a Fake Distress Call -- atCall—at least in the original movie it's not clear if the {{spoiler|simulated mission is a response to a real (simulated) ship or a (simulated) Klingon ploy}}).
** As well as featuring the ''Kobayashi Maru'', the new [[Star Trek (film)|Star Trek]] movie has the plot kicked off by a distress call to Starfleet from the planet Vulcan.
* ''[[Sunshine (film)|Sunshine]]'' (2007). A distress signal from the original ''Icarus'' causes the ''Icarus II'' to go off the mission.
Line 59:
* In ''[[X Wing Series|Wraith Squadron]]'', the heroes set up one of these after recovering from an enemy trap. They station a damaged X-Wing in orbit with a distress call recorded by the squadron's actor, begging for help. When the enemy shows up and tractors it, they shoot a jerry-rigged tiny ship into its hangar bay, and the pilot inside, equipped with one of the X-Wing's [[BFG|laser cannons]], captures their ship. [[Crazy Awesome]]? Oh yes.
* ''[[Last Legionary]]'': When Moros is attacked, all of the Legionaries who're away on missions or whatever are summoned back by Central Command. Once Command realised what was happening, they set up a warning beacon to try and keep those who were arrived later from trying to land.
* An interesting example with ''[[Dragonriders_of_PernDragonriders of Pern|Dragonsdawn]]'' by Anne McCaffrey. The colonists could've sent a distress beacon into space after thee Threadfall, but this would most likely have brought scavengers down on them, who would pick over the bones of the colony regardless of whether there was anyone still alive or not. Since there's no [[Faster-Than-Light Travel]], they'll have a new generation by the time anyone can receive their call, and a few by the time when (and if) a ship reaches them - and if the colony survived this long, it probably alreay managed to deal with the problem on its own. They decided not call for help.{{spoiler|A rogue group of colonists fire it off anyway, which caused interesting things several generations down the road}}.
 
== [[Live Action TV]] ==
Line 72:
* Used in the first two seasons of ''[[Red Dwarf]]'' as a combination [[Couch Gag]] and recap.
* About 1 in 4 episodes of ''[[Star Trek: The Next Generation|Star Trek the Next Generation]]'' begins with the Enterprise answering a distress call.
* An episode of ''[[Star Trek: Deep Space Nine|Star Trek Deep Space Nine]]'' had the Defiant crew answering a [[Distress Call]] at the beginning of the episode, and getting to know the stranded woman over the long distance radio as they sped towards her. They arrive at the end, and discover {{spoiler|she's been dead for years, they were only able to talk to her through some temporal-weirdness}}.
* Subverted in ''[[Star Trek: Voyager|Star Trek Voyager]]''. The subversion? {{spoiler|It was their distress call. (<s>[[Time Travel]]</s> Quantum Physics was involved)}}
* ''[[Babylon 5]]: In The Beginning'' features a distress call that is both genuine and a trap: they call for help from Earth ''and'' lure a Minbari Cruiser into a trap. This is justified as the cruiser wasn't going to help, it returned to finish them off.
Line 94:
*** That the player doesn't see until the end. Isaac watches it again and again on the way there. Kendra even asks how many more times he'll watch it. {{spoiler|It's just the marker making him forget in order to use him. That's how Kendra knows what's at the end when you're planetside.}}
* In ''[[Escape Velocity]]'', the fake distress call is a trap used by [[Space Pirates]].
* ''[[The Legend of Zelda: A Link to the Past|The Legend of Zelda a Link To T He Past]]'' opens with a telepathic [[Distress Call]] from Princess Zelda to a sleeping Link. She also sends him another one later in the game, when she's captured a second time.
* About half of the star systems in ''[[Mass Effect]]'' greet you with beeping distress beacons, one of the more prominent is a fake and is a lure for a Geth ambush. Only a few are received on time to provide any aid.
** Also crops up in {{spoiler|Jacob}}'s loyalty mission in ''[[Mass Effect 2]]''. The strange thing is, the beacon activated 10 years after the ship disappeared...
Line 107:
* The first ''[[Resident Evil]]'' game's plot opens this way. For a squad with the word "Rescue" in its name, the STARS members were awfully unsuccessful at saving their buddies all things considered.
* On the horror front, ''[[Silent Hill 2]]'' has a "distress letter" from the hero's ''dead wife!''
* ''[[Star Fox (series)|Star Fox]] Assault'' had two [[Distress Call|Distress Calls]], an ordinary one from Katina (naturally, a trap) and a telepathic one from Sauria (which is pretty much overrun by the time the team gets there, but there are still survivors).
** Likewise in ''[[Star Fox Adventures]]'', the story kicks off with Krystal answering a similar distress call from Sauria.
* ''[[Zone of the Enders]]'' has optional rescue missions that open up after you received a request for aid. Its sequel uses request for aid in a different way: during a fight in which you are severely outnumbered, your allies call for help if they take too much damage.
* The [[Backstory]] for ''[[X-COM]]: Terror from the Deep'' features plenty of [[Distress Call|Distress Calls]]: one is sent by the aliens when their [[The Red Planet|Martian]] base is overrun by vengeful humans, another one is sent by an X-COM submarine pilot whose sub is sunk by [[Fish People|aquatic aliens]] and is not detected until two months later ("I think they're back!"), and many more are sent out by civilian ships and aircraft that disappear before the game commences and the aliens decide to stop hiding.
* In one of the first Order missions in [[Ground Control]], your acting commanding officer tells you he's lost contact with a friendly base and that this could only mean it's under attack from Crayven Corporation forces. [[Genre Savvy]]?
 
10,856

edits