Distress Call: Difference between revisions
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* ''[[Return of the Living Dead]]'' has one of the brain-hungry zombies using the Fake Distress Call variant to order in some food: "Send more paramedics."
** The living characters also use this to a degree, as they ''don't'' admit they're under attack by zombies when they call for help, but by people who've gone murderously insane "like rabies, only it's a lot faster". They're not trying to lure in victims, they just know the emergency responders will never believe the truth.
* [[Unwinnable Training Simulation|The Kobayashi Maru]] scenario from ''[[Star Trek II: The Wrath of Khan|Star Trek II the Wrath of Khan]]'' (and subsequent incarnations of ''[[Star Trek]]'') kicks off with ''Enterprise'' receiving a distress call from the ship of that name (which may be a Fake Distress
** As well as featuring the ''Kobayashi Maru'', the new [[Star Trek (film)|Star Trek]] movie has the plot kicked off by a distress call to Starfleet from the planet Vulcan.
* ''[[Sunshine (film)|Sunshine]]'' (2007). A distress signal from the original ''Icarus'' causes the ''Icarus II'' to go off the mission.
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* In ''[[X Wing Series|Wraith Squadron]]'', the heroes set up one of these after recovering from an enemy trap. They station a damaged X-Wing in orbit with a distress call recorded by the squadron's actor, begging for help. When the enemy shows up and tractors it, they shoot a jerry-rigged tiny ship into its hangar bay, and the pilot inside, equipped with one of the X-Wing's [[BFG|laser cannons]], captures their ship. [[Crazy Awesome]]? Oh yes.
* ''[[Last Legionary]]'': When Moros is attacked, all of the Legionaries who're away on missions or whatever are summoned back by Central Command. Once Command realised what was happening, they set up a warning beacon to try and keep those who were arrived later from trying to land.
* An interesting example with ''[[
== [[Live Action TV]] ==
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* Used in the first two seasons of ''[[Red Dwarf]]'' as a combination [[Couch Gag]] and recap.
* About 1 in 4 episodes of ''[[Star Trek: The Next Generation|Star Trek the Next Generation]]'' begins with the Enterprise answering a distress call.
* An episode of ''[[Star Trek: Deep Space Nine|Star Trek Deep Space Nine]]'' had the Defiant crew answering a
* Subverted in ''[[Star Trek: Voyager|Star Trek Voyager]]''. The subversion? {{spoiler|It was their distress call. (<s>[[Time Travel]]</s> Quantum Physics was involved)}}
* ''[[Babylon 5]]: In The Beginning'' features a distress call that is both genuine and a trap: they call for help from Earth ''and'' lure a Minbari Cruiser into a trap. This is justified as the cruiser wasn't going to help, it returned to finish them off.
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*** That the player doesn't see until the end. Isaac watches it again and again on the way there. Kendra even asks how many more times he'll watch it. {{spoiler|It's just the marker making him forget in order to use him. That's how Kendra knows what's at the end when you're planetside.}}
* In ''[[Escape Velocity]]'', the fake distress call is a trap used by [[Space Pirates]].
* ''[[The Legend of Zelda: A Link to the Past|The Legend of Zelda a Link To T He Past]]'' opens with a telepathic
* About half of the star systems in ''[[Mass Effect]]'' greet you with beeping distress beacons, one of the more prominent is a fake and is a lure for a Geth ambush. Only a few are received on time to provide any aid.
** Also crops up in {{spoiler|Jacob}}'s loyalty mission in ''[[Mass Effect 2]]''. The strange thing is, the beacon activated 10 years after the ship disappeared...
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* The first ''[[Resident Evil]]'' game's plot opens this way. For a squad with the word "Rescue" in its name, the STARS members were awfully unsuccessful at saving their buddies all things considered.
* On the horror front, ''[[Silent Hill 2]]'' has a "distress letter" from the hero's ''dead wife!''
* ''[[Star Fox (series)|Star Fox]] Assault'' had two
** Likewise in ''[[Star Fox Adventures]]'', the story kicks off with Krystal answering a similar distress call from Sauria.
* ''[[Zone of the Enders]]'' has optional rescue missions that open up after you received a request for aid. Its sequel uses request for aid in a different way: during a fight in which you are severely outnumbered, your allies call for help if they take too much damage.
* The [[Backstory]] for ''[[X-COM]]: Terror from the Deep'' features plenty of
* In one of the first Order missions in [[Ground Control]], your acting commanding officer tells you he's lost contact with a friendly base and that this could only mean it's under attack from Crayven Corporation forces. [[Genre Savvy]]?
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