Divide by Zero: Difference between revisions

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* ''[[System Shock 2]]'' features broken vending machines that cannot be used until repaired using sufficient Repair skill or a repair kit. The glitched interface of the broken machine features "division by zero" among the flood of garbage data, presumably the source of the problem.
* The interactive fiction game ''Lost'' gave the player a box which contained a pocket dimension, eliminating problems of inventory size and weight. It did come with a caution to not put any container inside said box; doing so results in this trope.
* In the ''Gateway'' adventure game by Legend Entertainment, there are several sequences where your character is trapped inside a VR simulation. There are two ways to escape these simulations -- to somehow start an infinitely expanding process that will eventually crash the system with a stack overflow or out-of-memory error, or to trigger a Divide By Zero by finding one of the fundamental 'rules' of the scenario and then figuring out a way to violate it.
 
** One example is when you're trapped in a [[Lotus Eater Machine]] in a VR casino, where one of the scenario 'rules' is that you can never lose. The way to escape the scenario is, of course, to find a way to lose a bet despite this normally being impossible. The two ways provided are to enter the high-stakes poker game and then immediately fold (which of course is scored as a loss), or to go to the wheel-o-fortune and bet on two numbers simultaneously (you can only win one of them, and losing the other one triggers the crash bug).
 
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