Divide by Zero: Difference between revisions

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* The Limit of Questions is a metaphysical concept at play in the world of ''[[Eureka Seven]]'' that essentially sets a limit on the number of sentient lifeforms that can exist in a given space. If the Limit of Questions is exceeded, the fabric of reality starts to break down. {{spoiler|Colonel Dewey's goal with the Ageha Project is actually to ''deliberately'' exceed the Limit of Questions by awakening the scub coral, an enormous mass of a colonial alien life form that covers the planet and, as it turns out, is sentient. At one point in history, the scub by itself exceeded the Limit of Questions, but managed to fix things by going into a state of deep hibernation -- but not before a section of the planet was irrevocably screwed up, resulting in a chaotic region known as the Great Wall.}}
* The Espers are afraid that ''[[Haruhi Suzumiya]]'' will do this if she learns [[Reality Warper|the truth about herself]].
* In ''[[Magical Girl Lyrical Nanoha|Magical Chronicle Lyrical Nanoha Force]]'' there exists a spell "[http://nanoha.wikia.com/wiki/Divide_Zero Divide Zero]". (It is a [[Wave Motion Gun|powerful attack]] comparable to Nanoha's Starlight Breaker.)
* The climax of the first season of ''[[Shakugan no Shana]]'' had the villains exploiting a loophole with the [[Clingy MacGuffin]] inside the main character that fueled his existence; so they overclocked it; flooding the town with Existence. It was implied that reality itself would blow up if this had been allowed to continue.
* In ''[[Slayers]]'' there was a 50/50 chance that Lina Inverse's "Giga Slave" spell would do this instead of defeating the [[Big Bad]]. She only learns of that possibility ''after'' doing it, though, and lucked out.
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* ''[[System Shock 2]]'' features broken vending machines that cannot be used until repaired using sufficient Repair skill or a repair kit. The glitched interface of the broken machine features "division by zero" among the flood of garbage data, presumably the source of the problem.
* The interactive fiction game ''Lost'' gave the player a box which contained a pocket dimension, eliminating problems of inventory size and weight. It did come with a caution to not put any container inside said box; doing so results in this trope.
* In the ''Gateway'' adventure game by Legend Entertainment, there are several sequences where your character is trapped inside a VR simulation. There are two ways to escape these simulations -- tosimulations—to somehow start an infinitely expanding process that will eventually crash the system with a stack overflow or out-of-memory error, or to trigger a Divide By Zero by finding one of the fundamental 'rules' of the scenario and then figuring out a way to violate it.
** One example is when you're trapped in a [[Lotus Eater Machine]] in a VR casino, where one of the scenario 'rules' is that you can never lose. The way to escape the scenario is, of course, to find a way to lose a bet despite this normally being impossible. The two ways provided are to enter the high-stakes poker game and then immediately fold (which of course is scored as a loss), or to go to the wheel-o-fortune and bet on two numbers simultaneously (you can only win one of them, and losing the other one triggers the crash bug).
 
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