Dizzy (series): Difference between revisions
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** ''Go! Dizzy Go!''. A [[Maze Game]].
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* [[
* [[
▲* [[Added Alliterative Appeal]]: All but one of the Yolkfolk; Dizzy, Daisy, Dora, Dylan, Denzil, Dozy... and Grand-Dizzy.
* [[The Cameo]]: CJ, an elephant character from two Codemasters platform games, pops up in ''Crystal Kingdom Dizzy''.
* [[Cool Shades]]: Denzil wears them.
* [[
* [[Evil Twin]]: The Dizzy Doppleganger. In the Amiga games he's distinguished by having green gloves and and boots and glowing red eyes.
* [[Fan Sequel]]: Several. One has Dizzy as a contestant on ''[[Knightmare]]''!
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** In ''Spellbound Dizzy'' you need to be carrying rocks to access half the rooms. You have to have the right number for the room you want to access, you can't put them down or they smash... oh, but you have to put them down or you [[Inventory Management Puzzle|can't pick up anything else]] or exit the room. Roughly half the game is spent just going back and forth to get more rocks. ARG.
*** Of course, you could always {{spoiler|put them down on something soft that won't smash them...}}
**** That's not much help when {{spoiler|you're down the mine shaft, where there
** The [[Grand Finale]] of almost every single game usually involves a map-long Fetch Quest from one end to the other, usually as far as it's possible to go, and usually back again. (''Magic Land'', for example; go to Hades, get Wizardslayer Trident; traverse map to the top of the Ice Tower, use Trident, get Zaks' Ring; traverse map back to The Cracks Of Gehenna, [[The Lord of the Rings|throw Ring into lava]]. Then start hunting for the [[Last Lousy Point|Last Lousy Diamond...]])
* [[Follow the Leader]]: Dizzy's success led to many similar arcade adventure games, a lot of them also published by Codemasters. Examples include ''Murray Mouse: Supercop'', ''Spike in Transilvania'' (sic) and the Seymour series.
* [[Gaiden Game]]: This series got some very odd spinoffs, including ''Fast Food'' (a sort of ''[[
* [[Game Breaking Bug]] (or possibly a [[Good Bad Bugs|Good Bad Bug]]): ''Treasure Island Dizzy'' in particular would sometimes misload, giving you mysterious floating scenery, jumbled music and holes in the floor. You could still walk around and explore, but would inevitably end up either freezing the game or falling through one of the holes and tumbling through the sky forever.
* [[Incredibly Lame Pun]]: Egg-related puns feature heavily in the games, to the point of eggstreme eggsasperation.
* [[Interface Screw]]: You travel through the looking glass for a couple of screens in ''Magic Land Dizzy'', and the left-right controls promptly switch.
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* [[Metroidvania]]
* [[New Age Retro Hippie]]: Dylan's entire characterization.
* [[Nintendo Hard]]: ''Spellbound Dizzy'' in particular
* [[One-Hit-Point Wonder]]: In the early games anything dangerous was automatically lethal to Dizzy. Later games gave him a life bar but it went down really fast.
** The second game, ''Treasure Island Dizzy'', was ''foul'' with this. You're a One Hit Point Wonder with One Life - anything dangerous is ''instant'' End Of Game. Including those wretched cage traps hidden off screen in the trees.
* [[Parental Bonus]]: In ''Crystal Kingdom Dizzy'', Dizzy's girlfriend Daisy complains that he "messed up" her bedroom. Then once you get in there, you find a [[Covert Pervert|whip]]...
* [[Portable Hole]]: you can pick one up, but as soon as you pick it up - and store it in your bag - there's a hole in your bag, so everything falls out of it. [[Mind Screw|Including the hole]].
* [[Promoted to
* [[Shout-Out]]: Various, ranging from the works of J. Milton Hayes, to the rest of the
** ''Magic Land Dizzy'' has a clever little puzzle that references [[
*** Not to mention the Billy Goats Gruff, Alice in Wonderland, Lord of the Rings, Aladdin, the legend of King Arthur, the Pied Piper of Hamlyn, the Frog Prince, the Wizard of Oz, Sleeping Beauty and probably at least one more that's been forgotten. Seriously. ''
* [[Spiritual Successor]]: ''Seymour Goes to Hollywood'' was initially conceived as a Dizzy game, until it was decided that Dizzy didn't belong in a real world setting. Several more Seymour games followed in the same formula as the Dizzy adventures.
* [[Super Drowning Skills]]: ''Treasure Island Dizzy'' introduced a snorkel, which sort of helps.
** Unless you accidentally drop it underwater, of course.
** Or try to use it in the last lagoon, which apparently contains special water.
▲* [[Sure Why Not]]: The Oliver Twins said Dizzy was never supposed to be an egg, just a face with hands and feet. But after the first game was released and everyone thought he was an egg, they decided to go with that, and created the rest of the Yolkfolk.
* [[Throw It In]]: Dizzy's trademark somersaulting jump action was just the result of the Oliver Twins faffing around with the rotate function in their paint program.
* [[Traveling Pipe Bulge]]: ''Spellbound Dizzy''
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