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[[File:logo_DOFUS_vecto1_6498.png|frame]]
 
'''''Dofus''''' is a MMOSRPG, with the S standing for strategic. Unlike most [[MMORPGMassively Multiplayer Online Role Playing Game|MMORPGsMMORPG]]s, battle takes place in separate screens, and uses a grid while each player takes their own turn to move about the grid and use their attacks. Each player controls only a single character which is customized in a fashion not dissimilar to a Diablo character, with spells to be improved with spell points and stats which determine the effectiveness of certain spells and other secondary abilities (Critical Hit Rate, Dodge ability, healing, etc...). There are 12 classes, who each have 21 unique spells, as well as a slight preference to certain weapon types. There are also a few universal spells, but these are generally less powerful, and have somewhat situational use. Still, they can be useful in the right circumstances.
 
''Dofus'' is overall a silly game. Whereas ''[[World of Warcraft]]'' has a lot of silly things happening in it, the World of Twelve pretty much runs on [[Rule of Funny|Rule of Silly]]. For example, a popular early equipment set is the Gobbal set, made from what is essentially sheep leather. Amongst other things, the ring is called the [[Toy Story (franchise)||Bouze Lite Yeah Ring]], and the head piece is little more than a hollowed-out severed head with tongue sticking out. Other nifty discoveries include the Used Bwork Protection. And pretty much every quest or item description is hardly serious, and half the NPCs have [[Punny Name|Punny Names]]s. It's not a laugh-out-loud kind of funny, but rather presents a setting that just plain doesn't take itself seriously.
 
An animated series is expected to come out in 2012 (after the completion of the series for its sequel ''[[Wakfu (Animation)|Wakfu]]''), followed by a movie in 2013.
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{{tropelist}}
=== ''Dofus'' provides examples of: ===
 
* [[Allegedly Free Game]]: Free to Play players, usually abbreviated as F2P, are allowed to go anywhere, but can only get in fights or do quests that occur in the newbie zone and the immediate area around the starting area proper (which includes a single dungeon).
* [[An Adventurer Is You]]: Much less defined than in some other games, with fourteen classes that can be turned into different roles. Here's a list:
** The Tank: Fecas and Sacriers. Whereas Fecas just don't take damage, Sacriers revel in it. They have A LOT more HP than anyone else, and every time they are hit with an attack, they only become more powerful.
** The Healer: Eniripsa. Less necessary than in most [[MMORPGMassively Multiplayer Online Role Playing Game|MMORPGsMMORPG]]s, however, since some other classes have obtained minor heal spells, and tactical abilities can be cleverly used to keep players safe from harm.
** The Nuker: Xelors and Sadidas have both area of effect damaging spells, but most classes can do middle to long-ranged damages as well (especially Cras, the archer specialist). Rogues plant bombs which, with time and preparation, can do massive damage, but only if they can keep them safe before it's time to push the plunger.
** The DPSer: Iops and Cras, although almost any class can be turned into a good DPSer with little effort.
** The Debuffer: Enutrofs and Sadidas plead guilty. Eniripsas and Ecaflips deserve an honorable mention. Cras are also very good with Frozen Arrow And Lashing Arrow
** The Mezzer: Xelors and Enutrof. These guys specialize in reducing enemy AP/MP (respectively), and can with good luck, prevent their opponent from doing anything at all. However, most classes have some minor disabling ability.
** The Petmaster: Osamodas. While there are some builds reliant on just using their support abilities, they are most famous for their monster summoning. Other classes (like Enutrofs, Pandawas and Sadidas) also have supporting summonings, but Osamodas has by far the widest variety of damaging summons.
*** Ecaflip's Kitten and Sacrier's Flying Sword are attacking summons, not to mention every class's dopple summon at level 200 has a damaging spell, and every class can learn to summon skeletons and spiders.
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* [[Bragging Rights Reward]]: Some of the Dofus are very powerful and very hard to get a hold of like the Ochre Dofus mentioned above, then theres [http://dofuswiki.wikia.com/wiki/Kin%27s_Relic Kins Relic], which you get by doing a line of quests that make you [[Boss Rush|kill every boss in the game in order]].
* [[Bounty Hunter]]: Some of the quests that you can take are Bounties where you must look for certain unique monsters kill them and turn them in for a cash reward.
* [[Bribing Your Way to Victory]]: A fairly tame example. Anyone subscribing to the game gets a reward (the most popular being pets, which function like equipment, and the livitinems which disguise what equipment you're wearing, making them useful for [[Pv PPvP]]), and nothing prevents the players from buying 3 one year subscriptions to grab three subscriber gifts. However, such items cannot be traded for 3 months after they are obtained, and the items are only marginally better than similar ones present in the game.
* [[Cast Fromfrom Hit Points]]
** Sacriers Punishment Spell to some extent, it works on a bell curve, it supposed to deal damage equal to 30% of the casters total life but only if the caster is close to or at 50% hp, it does less damage the farther you are away from 50% and none when your at full hp or 1  hp.
** When a enripsa uses Its class spell Mot Olov on someone it turns them into a [[Why Am I Ticking?|walking bomb]].
* [[Dance Battler]]: The Masqueraiders use a variety of breakdancing moves and somersaults in their main attacks.
* [[Drunken Master]]: Pandawa are an entire class built around this.
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** Enripsas that use "Word of Altruism" can heal all allies to full health at the cost of disabling all of their healing spells for a set duration, pretty much making them a prime target.
** To some extent, Sacriers: when using "Life Transfer" ("Gift of Life" in ''Wakfu'') they give 10% of their life (which usually numbers in the thousands) to allies around them.
* [[Enemy Summoner]]: Most bosses can pull this off, with the Soft Oak possessing a branch independant of its body specifically for the purpose. The most noticeable was a (mercifully [[Nerf|Nerfed]]ed) fight against two Arachnids and one Arachnee. Killing the three on the first turn isn't difficult, but if you fail, the Arachnids summoned more Arachnids. [[Dronejam|Which summoned more arachnids.]]
* [[Fan Nickname]]: Beside a lot of abbreviations, some builds get nicknames.
* [[Fan Service]]: Like with ''[[Wakfu (Animation)|Wakfu]]'', pick your poison.
* [[Geometric Magic]]: Fecas, although the symbols aren't visible. Several of their best spells use this -- [[Kill It Withwith Fire|Burning Glyph]] is their most potent fire attack spell, and their level 100 spell Glyph of Silence is one of the best Action Point (read: used to actually do anything) nerfs in the game.
* [[Grim Up North]]: The latest expansion takes place on a large continent to the north called "Frigost". An once Beautiful Area that was covered in Frost and ice after Count Harebourg tried to create an eternal summer and pissed of the demon Djaul, though Herbourg took all the blame and has a Bounty on him that the players can collect when that part of the expansion is released. Most of the creatures there are geared towards characters between level 100-200 and best taken care of by groups of players.
* [[Healing Shiv]]: Some weapons can heal targets as well as hurting them, often factors in to some builds. These are very important as most classes don't have any way to heal normally. But stick a healing weapon on an intelligence character, and you suddenly have a good source of HP.
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* [[Mighty Glacier]]: Most Classes that have the ability to tank can become this but Sacriers are this full stop due to their lack of ranged attacks (they make up for it by having the some of the best map manipulation spells in the game), unless they use a bow or wand as a weapon.
* [[Morph Weapon]]: [[Inverted Trope|Inverted]] by Incarnation weapons - they remain the same and [[Involuntary Shapeshifting|the wielder is changed to the same form as the original owner]]. Results in a [[Swiss Army Hero]] for anyone carrying more than one of them.
* [[Nigh Invulnerability]]: Speciality of the [[Barrier Warrior|Feca class]], of the Divine Protection type (although they have to actively cast the shields, [[Religion Is Magic|the deity Feca provides the power]]). One of their spells, [[Exactly What It Says Onon the Tin|Immunity]], grants outright invulnerability to the target for one turn unless dispelled.
* [[No Arc in Archery]]: Cras, and anyone using a bow. At least, prior to the migration of all servers to version 2.0. Most archery-based spells now show a realistic trajectory.
* [[No Points for Neutrality]]: Aligned characters get cheaper access to Zaap transport, can [[Bounty Hunter|headhunt other aligned players for money and experience]], can transport themselves between Prisms which allow teleportation to areas that normally have to be walked to and can use multi-target healing potions or invisibility potions. Neutral players? Get a knight to defend them if an aligned player attacks them in a non-aligned area and have no conventional access to multiple villages across the game.<br />However, getting an alignment still comes at a heavy price. In order to get any of the perks of an alignment you have to put your wings up which automatically puts you on the list of players of the headhunters quest which means having someone hunt you down and kill you for a few strokens and some xp, often times people will wait until you are out of a fight and ambush you or attack you while your in the middle of something usually making sure that you cant fight back too well. also of the alignment areas neutral players can, with the help of a player of the opposite alignment of who own the area, sneak into the area. Neutral players can also pretty much go anywhere (only two areas actually require an alignment) and monster that have alignment wont bother them but usually attack players of the opposite alignment on sight. and finally if a aligned player aggros a neutral player they get a disgrace point, the more disgrace points you have the more tattered thier wings look and the less you are able to do like having too many makes it so that player cant open their bank or use zaapis or prisms. to add insult on the heroic server (it has double xp gain but death is mostly permanent) if a aligned player has too many disgrace points it makes it so that their movement via zaaps and potions has a cool down timer and if they attack neutral players too much it allows neutrals player to aggro them.<br />With the next big update neutral players on all servers will be able to aggro any aligned player with disgrace points.
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* [[Shovel Strike]]: The Enutrofs' weapon of choice.
* [[Summon Magic]]: Western Variant, the Osamodas can summon all sorts of monsters to fight for him (the Osamodas itself is very support oriented), and the Sadida can summon dolls to provide support (the Sadida itself being very damage oriented). Eastern variant has Sacrificial Doll (Sadida) and Homing Hand (Xelor), which make a kamikaze attack.
* [[Swiss Army Hero]]: Most characters over level 30 have at least one Incarnation weapon, which turns the wielder into a clone of its original owner. It's not hard to get four or five, and some players carry around several just for the versatility of the extra classes -- beingclasses—being able to [[Anti-Magic|unbewitch]] or [[Glamour Failure|dispel invisibility]] aren't otherwise available to most classes.
* [[Time Master]]: Xelors, though their particular brand of time magic just has to do with giving and taking Action Points, with a decent mix of support and attack abilities.
* [[Villainous Harlequin]]: The new Masqueraider class [http://staticns.ankama.com/comm/news/dofus/www/10_2010/zobbig.jpg looks like one].
* [[What Kind of Lame Power Is Heart, Anyway?]]
** Eniripsa are the healing class of the game, but healers are generally not needed in a group, as there exist enough defensive powers and other healing methods that many bosses can be defeated just by outlasting them. They also have the poorest attack abilities in the game. This is not to say healing isn't useful, but it's not necessary like it is in most RPGs, especially as any intelligence build can heal thanks to [[Healing Shiv|Healing Shivs]]s. It doesn't help this trope that their spells now take on the appearance of big pink hearts.
** Bloodthirsty Madness: it drain 300 &nbsp;hp but only from allies for only 2 ap; it's great to use on summons but some players turn on you pretty quick when you start using it on them, though on a crit it steals their life and heals them.
** Bear in mind that just because they're not neccesary does not mean they aren't good, especially if the team also has a dedicated tank. Sacrier and Eniripsa teams are deadly to just about any enemy that doesn't require special tricks to beat.
 
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[[Category:Dofus]]
[[Category:Video Game]]
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