Dofus: Difference between revisions

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[[File:logo_DOFUS_vecto1_6498.png|frame]]
 
'''''Dofus''''' is a MMOSRPG, with the S standing for strategic. Unlike most [[Massively Multiplayer Online Role Playing Game|MMORPG]]s, battle takes place in separate screens, and uses a grid while each player takes their own turn to move about the grid and use their attacks. Each player controls only a single character which is customized in a fashion not dissimilar to a Diablo character, with spells to be improved with spell points and stats which determine the effectiveness of certain spells and other secondary abilities (Critical Hit Rate, Dodge ability, healing, etc...). There are 12 classes, who each have 21 unique spells, as well as a slight preference to certain weapon types. There are also a few universal spells, but these are generally less powerful, and have somewhat situational use. Still, they can be useful in the right circumstances.
 
''Dofus'' is overall a silly game. Whereas ''[[World of Warcraft]]'' has a lot of silly things happening in it, the World of Twelve pretty much runs on [[Rule of Funny|Rule of Silly]]. For example, a popular early equipment set is the Gobbal set, made from what is essentially sheep leather. Amongst other things, the ring is called the [[Toy Story (franchise)||Bouze Lite Yeah Ring]], and the head piece is little more than a hollowed-out severed head with tongue sticking out. Other nifty discoveries include the Used Bwork Protection. And pretty much every quest or item description is hardly serious, and half the NPCs have [[Punny Name]]s. It's not a laugh-out-loud kind of funny, but rather presents a setting that just plain doesn't take itself seriously.
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* [[An Adventurer Is You]]: Much less defined than in some other games, with fourteen classes that can be turned into different roles. Here's a list:
** The Tank: Fecas and Sacriers. Whereas Fecas just don't take damage, Sacriers revel in it. They have A LOT more HP than anyone else, and every time they are hit with an attack, they only become more powerful.
** The Healer: Eniripsa. Less necessary than in most [[Massively Multiplayer Online Role Playing Game|MMORPG]]s, however, since some other classes have obtained minor heal spells, and tactical abilities can be cleverly used to keep players safe from harm.
** The Nuker: Xelors and Sadidas have both area of effect damaging spells, but most classes can do middle to long-ranged damages as well (especially Cras, the archer specialist). Rogues plant bombs which, with time and preparation, can do massive damage, but only if they can keep them safe before it's time to push the plunger.
** The DPSer: Iops and Cras, although almost any class can be turned into a good DPSer with little effort.