Doom (2016 video game): Difference between revisions

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* [[Ascended Fanfic]]: The game borrows the Glory Kill mechanic and Ultra-Nightmare difficulty (where dying restarts the entire game) from the popular fanmod [[Brutal Doom]].
* [[Attack! Attack! Attack!]]: The Doomguy's usual modus operandi. See a drone carrying mods? Punch it. Argent filters that could stop a demonic invasion? Punch it. Ugly demons from hell? [[When All You Have Is a Hammer|Punch them!]]
* [[Awesome Yet Impractical]]: The Chainsaw was apparently designed with this trope in mind. It's an almost guaranteed "I Win" button against any non-boss monster, but it requires some hard to find ammo.
* [[Bad Boss]]: Olivia Pierce sacrificed many of her own employees and was willing to sacrifice all of humanity to become a demon goddess.
* [[The Berserker]]: The Glory Kill mechanic and the Berserk rune rewards the player immensely for getting up close and personal and [[No-Holds-Barred Beatdown|ripping demons limb from limb.]]