Doom (2016 video game): Difference between revisions

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** The interesting twist on this, unique to the 2016 version, is that instead of just being a mega-corporation with little in the way of safety regulations or any ethics save [[Pragmatic Villainy|what would be good for business]] and keeping humanity safe at their most moral, they are openly exploiting [[Hell]] as both an energy source and as a testing ground for all sorts of things, weapons especially. By contrast, Hell was just an unintended consequences of trying to make teleporters in the classic games and their interests in Hell were at most scholarly in [[Doom 3]] as well as a consequence of making teleporters.
* [[Evil Mentor]]: Subverted with Hayden. He ''thinks'' he's this, but Doomguy neither wants nor needs his help, voicelessly telling him to [[Stop Helping Me!]] in a [[Shut UP, Hannibal]] way. Eventually, Hayden has to "coerce" him by cutting communications off, although even then, Doomguy tends to destroy Hayden's stations rather than disabling them, much to his own annoyance, as he plans to continue using them to gain energy after the events of the game.
* [[Fat Bastard]]: Manucbus demons - muscular, hulking foes in the original games - are obese, hulking foes in this game. [[Stout Strength|And they're incredibly tough.]]
* [[Genre Throwback]]: Of sorts to the original ''Doom'' games, while simultaneously building over what worked in the 1990s and incorporating 2010s-era game design.
** A recent update allows players to play using the old school centered gun field of view of the original Doom games.