Double Dragon: Difference between revisions

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* [[Adaptational Villainy]]: Jimmy Lee in the first NES game, who went on from being the Player 2 character to becoming the "[[The Man Behind the Man|shadow boss]]" of the Black Warriors.
* [[Adaptation Distillation]]: If there's any game that gets the iconic feel, play mechanics and overall experience of the entire series, it's ''Double Dragon Advance''.
* [[Adaptation Dye Job]]: Billy (Player 1) had blond hair in the original arcade trilogy, while Jimmy (Player 2) had brown hair. When the games were adapted for the NES, the hair colors were switched, giving Billy brown hair (although often depicted as red hair) and Jimmy blond hair. The later console installments for the SNES, PCE and GBA stick to the NES style. The opening sequence of the first NES game (in which the Black Warriors kidnap Marian) depicts Jimmy Lee with [[You Gotta Have Blue Hair|blue hair]] instead of his usual blond, although this could be attributed due to the number of different characters (Marian, Jimmy, Chin, Williams and Rowper) appearing in the scene, using up the limited color display of the NES (in the actual game, enemies always fight alone or in pairs and always as clones of the same character), causing Jimmy and Chin to use an unusual palette in the opening. The [[Master System]] version also depicted Jimmy with blue hair. In the NES sequels, Jimmy's in-game sprite depicts him with red hair like Billy's despite having blond hair in the cut-scenes and character select portrait. In the ending photograph of the second arcade game, the Lee twins are depicted with the switched hair colors they had in the NES games.
** The opening sequence of the first NES game (in which the Black Warriors kidnap Marian) depicts Jimmy Lee with [[You Gotta Have Blue Hair|blue hair]] instead of his usual blond, although this could be attributed due to the number of different characters (Marian, Jimmy, Chin, Williams and Rowper) appearing in the scene, using up the limited color display of the NES (in the actual game, enemies always fight alone or in pairs and always as clones of the same character), causing Jimmy and Chin to use an unusual palette in the opening.
** The [[Master System]] version also depicted Jimmy with blue hair.
** In the NES sequels, Jimmy's in-game sprite depicts him with red hair like Billy's despite having blond hair in the cut-scenes and character select portrait.
** In the ending photograph of the second arcade game, the Lee twins are depicted with the switched hair colors they had in the NES games.
* [[Adaptation Expansion]]: The GBA game is a remake of the original arcade game that not only features almost all the stages, moves and enemy characters from the arcade version, but also feature quite a few stages, enemies and moves clearly inspired by later ports and installments.
* [[After the End]]: "In the year 199X, violence ruled the streets of New York after the nuclear war."
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** In the second game, there's an Abobo-like [[Giant Mook]] named Bolo, a reference to Bolo Yeung (who played one of Mr. Han's two henchmen in ''Enter the Dragon''). The arcade version even has a head-swapped variant of Bolo who was given the name of "Oharra" in the Mega Drive port (Mr. Han's other henchman).
** ''Sō-setsu-ken'', the fictional martial art style of the Lee brothers, is named after Bruce Lee's self-developed style called ''Jeet Kune Do'' (''Sekkedō'' in Japanese). Whereas ''Jeet Kune Do'' is the "Way of the Intercepting Fist", ''Sō-setsu-ken'' means "Fist of Twin Interception".
** In the third arcade game, the Lee brothers are joined by the Oyama, Chin, and Urquidez brothers, named after Mas Oyama, Jackie Chan and Benny Urquidez in that order.<ref> "Chin" is the Japanese pronunciation of Jackie Chan's Chinese surname.</ref>
** The second boss in the arcade version of ''Double Dragon 3'' is named Li Chenglong, a combination of [[Bruce Lee]]'s surname and Jackie Chan's Chinese stage name (Cheng Long).
* [[Shovel Strike]]: In the second arcade game.
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* [[Walking Shirtless Scene]]: Many mooks, most notably Abobo.
* [[Wall Jump]]: Added in the SNES game. The arcade and NES versions of the third game also added a wall-jumping attack for each character.
* [[Wanted Poster]]: In the original arcade game, the wanted posters for the first two bosses (Bolo and Jeff) can be seen in the beginning of Mission 1, offering a reward for $10,000 each. Willy's wanted poster can be see next to Jeff's in Mission 3, which shows that his bounty is $100,000, ten times greater than either of the other two. The same wanted posters for Bolo and Willy also appear in the arcade version of the second game, but Bolo in that game underwent a complete sprite swap, no longer sporting his original Mr. T-style look that his poster depicted him with.
** The same wanted posters for Bolo and Willy also appear in the arcade version of the second game, but Bolo in that game underwent a complete sprite swap, no longer sporting his original Mr. T-style look that his poster depicted him with.
* [[Wasted Song]]: In the original arcade game (as well as in the NES version), only a fraction of the intermission theme is played between stages since the game cuts off to the next stage before the remainder can be heard (as a result the only way to hear the full intermission theme is through sound rips). In the Game Boy version, the intermission theme is played as regular stage music in Mission 4-1, while the GBA version features cut-scenes that can be read at one's leisure, allowing the whole intermission theme to be played in both of those versions.
* [[Where Are They Now? Epilogue]]: The ending of the third NES game.
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[[Category:Game Boy]]
[[Category:Game Boy Advance]]
[[Category:Microsoft Windows]]
[[Category:MSX]]
[[Category:Nintendo Entertainment System]]
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[[Category:PlayStation 3]]
[[Category:PlayStation 4]]
[[Category:Xbox 360]]
[[Category:ZX Spectrum]]
[[Category:Arc System Works]]
[[Category:Super Nintendo Entertainment System]]