Doublethink: Difference between revisions

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== [[Live Action TV]] ==
== [[Live Action TV]] ==
* In one [[wikipedia:Chain of Command chr(28)Star Trek: The Next Generationchr(29)|unusually creepy episode]] of ''[[Star Trek the Next Generation (TV)|Star Trek the Next Generation]]'', {{spoiler|Picard}} gets captured as a spy and tortured by the enemy. One recurring question is how many lights are illuminating the room. It's really four, but the torturer [[Two Plus Torture Equals Five|insists that they are five]] - and he isn't satisfied with a lie about there being five lights, the hero is required to truly believe it. In the end, {{spoiler|the protagonist thinks he truly sees five lights for a moment, and he later confesses this to the ship's counselor. While the torture scene is directly inspired by ''[[Nineteen Eighty-Four]]'', the ending offers a few new twists to the theme.}}
* In one [[wikipedia:Chain of Command chr(28)Star Trek: The Next Generationchr(29)|unusually creepy episode]] of ''[[Star Trek: The Next Generation|Star Trek the Next Generation]]'', {{spoiler|Picard}} gets captured as a spy and tortured by the enemy. One recurring question is how many lights are illuminating the room. It's really four, but the torturer [[Two Plus Torture Equals Five|insists that they are five]] - and he isn't satisfied with a lie about there being five lights, the hero is required to truly believe it. In the end, {{spoiler|the protagonist thinks he truly sees five lights for a moment, and he later confesses this to the ship's counselor. While the torture scene is directly inspired by ''[[Nineteen Eighty-Four]]'', the ending offers a few new twists to the theme.}}


== [[Music]] ==
== [[Music]] ==
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== [[Tabletop Games]] ==
== [[Tabletop Games]] ==
* In ''[[Mage: The Ascension (Tabletop Game)|Mage: The Ascension]]'', the entire universe ran on this trope. The laws of nature are subjective, so you can bend them in any way you make yourself believe is true. ''However'', you have against you not only your own preconceptions of reality, but also everyone else's views of reality. If you abandon consensual reality in favor of your own, you become an insane Marauder. Thus, you need to live in two very different universes simultaneously, believe in your own reality as well as the reality imposed by mainstream civilization. One group of Mages, the "Void Engineers", are notoriously bad at this. Their style of Magic is like being a ''[[Star Wars]]'' Jedi as well as a ''[[Star Trek (Franchise)|Star Trek]]'' [[Techno Babble]] engineer who can solve any problem by [[Reverse Polarity]], and they keep forgetting that technology doesn't work like that in [[Real Life]]. To avoid going off the deep end, they have little computers constantly reminding them to treat the mainstream laws of nature with a minimum of politeness. No lightsabers in public places!
* In ''[[Mage: The Ascension]]'', the entire universe ran on this trope. The laws of nature are subjective, so you can bend them in any way you make yourself believe is true. ''However'', you have against you not only your own preconceptions of reality, but also everyone else's views of reality. If you abandon consensual reality in favor of your own, you become an insane Marauder. Thus, you need to live in two very different universes simultaneously, believe in your own reality as well as the reality imposed by mainstream civilization. One group of Mages, the "Void Engineers", are notoriously bad at this. Their style of Magic is like being a ''[[Star Wars]]'' Jedi as well as a ''[[Star Trek]]'' [[Techno Babble]] engineer who can solve any problem by [[Reverse Polarity]], and they keep forgetting that technology doesn't work like that in [[Real Life]]. To avoid going off the deep end, they have little computers constantly reminding them to treat the mainstream laws of nature with a minimum of politeness. No lightsabers in public places!
* Other games in the ''[[Old World of Darkness (Tabletop Game)|Old World of Darkness]]'' also contained certain vampire diciplines and maybe wraith arcanoi that allowed people to manipulate themselves in this way, securing them against mind-reading et cetera. (''Most'' countermeasures against mindreading was merely mental shields or masks, however.)
* Other games in the ''[[Old World of Darkness]]'' also contained certain vampire diciplines and maybe wraith arcanoi that allowed people to manipulate themselves in this way, securing them against mind-reading et cetera. (''Most'' countermeasures against mindreading was merely mental shields or masks, however.)
* ''[[Genius: The Transgression (Tabletop Game)|Genius: The Transgression]]'' has the Phenomenologists, a [[Mad Scientist]] Splat based on a [[I Reject Your Reality|rejection]] of [[Sarcasm Mode|silly outdated concepts]] like "[[Clap Your Hands If You Believe|truth]]" and "[[Insane Troll Logic|logic]]". Their special ability allows them to [[Consummate Liar|automatically succeed on Subterfuge checks]], since they always [[Believing Their Own Lies|Believe Their Own Lies]].
* ''[[Genius: The Transgression]]'' has the Phenomenologists, a [[Mad Scientist]] Splat based on a [[I Reject Your Reality|rejection]] of [[Sarcasm Mode|silly outdated concepts]] like "[[Clap Your Hands If You Believe|truth]]" and "[[Insane Troll Logic|logic]]". Their special ability allows them to [[Consummate Liar|automatically succeed on Subterfuge checks]], since they always [[Believing Their Own Lies|Believe Their Own Lies]].


== [[Video Games]] ==
== [[Video Games]] ==
* In the video game adaptation of ''[[The Hitchhikers Guide to The Galaxy]]'', "intelligence" is defined as the ability to do this, and the only way to enter Marvin's room is to demonstrate that you have intelligence. {{spoiler|Appropriately enough, you ultimately accomplish this by physically removing your common sense, allowing you to carry "tea" and "no tea" at the same time.}}
* In the video game adaptation of ''[[The Hitchhiker's Guide to the Galaxy]]'', "intelligence" is defined as the ability to do this, and the only way to enter Marvin's room is to demonstrate that you have intelligence. {{spoiler|Appropriately enough, you ultimately accomplish this by physically removing your common sense, allowing you to carry "tea" and "no tea" at the same time.}}
* Implied for the [[Big Bad]] in [[Might and Magic]] VIII. He starts his conversation with you by lamenting the fact that his underestimation of your people led to him being forced to destroy your world needlessly, outright telling you that he doesn't ''want'' to, but his programming leaves him no choice but to continue. He ''ends'' it by blatantly giving you hints about where to go and what to do without actually admitting that is what he is doing, and then giving you an object, telling you that since you are so unimportant and weak people, and don't know what it is or what to do with it anyway, he can safely give it to you without compromising his mission.
* Implied for the [[Big Bad]] in [[Might and Magic]] VIII. He starts his conversation with you by lamenting the fact that his underestimation of your people led to him being forced to destroy your world needlessly, outright telling you that he doesn't ''want'' to, but his programming leaves him no choice but to continue. He ''ends'' it by blatantly giving you hints about where to go and what to do without actually admitting that is what he is doing, and then giving you an object, telling you that since you are so unimportant and weak people, and don't know what it is or what to do with it anyway, he can safely give it to you without compromising his mission.
* The Prophet of Truth from ''[[Halo]]'' could fall under this trope. He knows that the Covenant's religious tenants are wrong, but continues to believe in them anyway (the parts that are convenient anyway).
* The Prophet of Truth from ''[[Halo]]'' could fall under this trope. He knows that the Covenant's religious tenants are wrong, but continues to believe in them anyway (the parts that are convenient anyway).